Game design research and sketching (5 cr)
Code: GD00CU07-3014
General information
- Enrollment
-
07.04.2025 - 21.04.2025
Registration for introductions has not started yet.
- Timing
-
01.08.2025 - 31.12.2025
The implementation has not yet started.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 4 cr
- Virtual portion
- 1 cr
- Mode of delivery
- Blended learning
- Unit
- Department of Culture
- Campus
- Kouvola Campus
- Teaching languages
- English
- Seats
- 20 - 21
- Degree programmes
- Degree Programme in Game Design
- Teachers
- Suvi Pylvänen
- Nicholas Leppanen
- Groups
-
GDKV24SPGame design, full-time studies
- Course
- GD00CU07
Realization has 5 reservations. Total duration of reservations is 25 h 30 min.
Time | Topic | Location |
---|---|---|
Mon 01.09.2025 time 10:00 - 17:00 (7 h 0 min) |
Game design research and sketching GD00CU07-3014 |
MS12
Studio, Meduusa-studio
|
Tue 02.09.2025 time 08:15 - 17:00 (8 h 45 min) |
Game design research and sketching GD00CU07-3014 |
MS12
Studio, Meduusa-studio
MS206 Työtila/projektitila(12), Meduusa-studio |
Tue 23.09.2025 time 13:00 - 16:00 (3 h 0 min) |
Game design research and sketching GD00CU07-3014 |
MS10
Tietokoneluokka (26+1)
|
Tue 07.10.2025 time 13:00 - 16:00 (3 h 0 min) |
Game design research and sketching GD00CU07-3014 |
MS10
Tietokoneluokka (26+1)
|
Tue 14.10.2025 time 10:00 - 13:45 (3 h 45 min) |
Game design research and sketching GD00CU07-3014 |
MS10
Tietokoneluokka (26+1)
|
Objective
You learn the role of sketching in a design process.
You learn how to visualise your ideas.
You learn to create variations and explain design concepts and functionalities.
You learn to study form, volume, shape and proportions.
You learn to do sketches and variations.
You learn to create reports and presentations.
You are able to examine current, historical, biological and geological reference materials for costume, architecture, terrain and technology concept development.
Content
How to create quick sketches of given topics?
How to sketch vehicles, buildings and other objects?
How to study reference material?
How to visualise your ideas?
How to sketch from reference material?
How to create sketches by observing objects?
How to use sketching to explain functionalities?
How to use reference material as a basis of your written documentations?
How to present your ideas with sketches and written documents?
Course material
Lectures, videos, links and tutorials on Learn.
Study forms and methods
You will attend classes according to a weekly schedule at the Kouvola campus.
Your active participation in these scheduled lessons is mandatory. Remote participation is not possible. Generally, scheduled contact lessons are neither recorded nor duplicated as online lectures.
You will progress by attending scheduled lessons and completing tasks and assignments individually or in groups.
You must complete the given assignments and practical exercises.
RDI and work-related cooperation
The students are working on their own game projects.
RDI will be integrated where possible.
Timing of exams and assignments
Exams and Deadlines
Deadlines:
– In order to benefit from the dedicated feedback sessions, students must have at least partially completed the assignments on review at that time.
– If a student misses the deadline for an assignment feedback session, no assurance of feedback at a later date can be given.
Student workload
In class, students will receive feedback and deepen their expertise. The assignments are mainly based on group work
Further information
Students complete assignments independently with the help of instructions. In class, a student will receive feedback and deepen their expertise.
Evaluation scale
1-5
Assessment methods and criteria
Completed assignments