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Game design research and sketching (5 cr)

Code: GD00CU07-3015

General information


Enrollment
04.11.2024 - 17.11.2024
Registration for the implementation has ended.
Timing
01.01.2025 - 30.04.2025
Implementation is running.
Number of ECTS credits allocated
5 cr
Local portion
1 cr
Virtual portion
4 cr
Mode of delivery
Blended learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
English
Seats
20 - 22
Degree programmes
Degree Programme in Game Design
Teachers
Suvi Pylvänen
Nicholas Leppanen
Groups
GDKV24KM
Game design, part-time studies
Course
GD00CU07

Realization has 8 reservations. Total duration of reservations is 20 h 30 min.

Time Topic Location
Thu 16.01.2025 time 09:00 - 11:30
(2 h 30 min)
Game design research and sketching GD00CU07-3015
MS12 Studio, Meduusa-studio
Thu 16.01.2025 time 12:30 - 15:30
(3 h 0 min)
Game design research and sketching GD00CU07-3015
MS12 Studio, Meduusa-studio
Fri 17.01.2025 time 09:00 - 11:30
(2 h 30 min)
Game design research and sketching GD00CU07-3015
MS12 Studio, Meduusa-studio
Fri 17.01.2025 time 12:30 - 16:00
(3 h 30 min)
Game design research and sketching GD00CU07-3015
MS05 Tietokoneluokka (28+1), Meduusa-studio
Thu 20.02.2025 time 15:00 - 16:30
(1 h 30 min)
Project Milestone 1
Meduusa-studion aula
Thu 03.04.2025 time 15:00 - 16:30
(1 h 30 min)
Project Milestone 2
Meduusa-studion aula
Thu 08.05.2025 time 09:00 - 11:30
(2 h 30 min)
Project Milestone 3 – Game design research and sketching GD00CU07-3015
MS05 Tietokoneluokka (28+1), Meduusa-studio
Thu 08.05.2025 time 12:30 - 16:00
(3 h 30 min)
Game design research and sketching GD00CU07-3015
MS05 Tietokoneluokka (28+1), Meduusa-studio
Changes to reservations may be possible.

Objective

You learn the role of sketching in a design process.
You learn how to visualise your ideas.
You learn to create variations and explain design concepts and functionalities.
You learn to study form, volume, shape and proportions.
You learn to do sketches and variations.
You learn to create reports and presentations.
You are able to examine current, historical, biological and geological reference materials for costume, architecture, terrain and technology concept development.

Content

How to create quick sketches of given topics?
How to sketch vehicles, buildings and other objects?
How to study reference material?
How to visualise your ideas?
How to sketch from reference material?
How to create sketches by observing objects?
How to use sketching to explain functionalities?
How to use reference material as a basis of your written documentations?
How to present your ideas with sketches and written documents?

Course material

Lectures, videos, links and tutorials on Learn.

Study forms and methods

The course mostly online. Contact lessons are on campus when the group has contact days.

If you have a comparable previous academic achievement (i.e., a higher education-level course completion), have studied for a year in, for example, a folk high school, and have work samples to present, or if you have skills equivalent to or exceeding the course level, for example, through work experience and have a portfolio to show, you may seek to have the course accredited. However, you must first discuss this with the course instructor.

RDI and work-related cooperation

The students are working on their own game projects.
RDI will be integrated where possible.

Timing of exams and assignments

Exams and Deadlines
Deadlines:
– In order to benefit from the dedicated feedback sessions, students must have at least partially completed the assignments on review at that time.
– If a student misses the deadline for an assignment feedback session, no assurance of feedback at a later date can be given.

Student workload

In class, students will receive feedback and deepen their expertise. The assignments are mainly based on group work

Further information

Students complete assignments independently with the help of instructions. In class, a student will receive feedback and deepen their expertise.

Evaluation scale

1-5

Assessment methods and criteria

Assessment Methods:
Collaborative Learning outcomes (Group works)
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments

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