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Game scripting (5 cr)

Code: GD00CU21-3010

General information


Enrollment
07.04.2025 - 21.04.2025
Registration for introductions has not started yet.
Timing
01.08.2025 - 31.12.2025
The implementation has not yet started.
Number of ECTS credits allocated
5 cr
Local portion
1 cr
Virtual portion
4 cr
Mode of delivery
Blended learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
English
Seats
20 - 22
Degree programmes
Degree Programme in Game Design
Teachers
Panu Vuoristo
Groups
GDKV23KM
Game design, part-time studies
Course
GD00CU21

Realization has 5 reservations. Total duration of reservations is 12 h 30 min.

Time Topic Location
Thu 25.09.2025 time 09:00 - 11:30
(2 h 30 min)
Game scripting GD00CU21-3010
MS05 Tietokoneluokka (28+1), Meduusa-studio
Fri 17.10.2025 time 09:00 - 11:30
(2 h 30 min)
Game scripting GD00CU21-3010
MS05 Tietokoneluokka (28+1), Meduusa-studio
Thu 30.10.2025 time 09:00 - 11:30
(2 h 30 min)
Game scripting GD00CU21-3010
MS05 Tietokoneluokka (28+1), Meduusa-studio
Thu 13.11.2025 time 09:00 - 11:30
(2 h 30 min)
Game scripting GD00CU21-3010
MS10 Tietokoneluokka (26+1)
Thu 11.12.2025 time 09:00 - 11:30
(2 h 30 min)
Game scripting GD00CU21-3010
MS10 Tietokoneluokka (26+1)
Changes to reservations may be possible.

Objective

You learn the fundamentals of game scripting.
You understand object-oriented programming and conventions and syntax of writing code.
You are able to code simple prototypes of your own game concepts.

Content

How to create variables, methods, functions and classes?
How to structure your code?
How to publish your game?

Course material

Learning materials
– Lectures and demonstrations with accompanying downloadable documentation for reference.
– Exercises on Learn
– Links and tutorials on Learn.

Study forms and methods

The course mostly online. Contact lessons are on campus when the group has contact days.

If you have a comparable previous academic achievement (i.e., a higher education-level course completion), have studied for a year in, for example, a folk high school, and have work samples to present, or if you have skills equivalent to or exceeding the course level, for example, through work experience and have a portfolio to show, you may seek to have the course accredited. H

Timing of exams and assignments

Deadlines:
– In order to benefit from the dedicated feedback
sessions students must have at least partially completed the assignments
on review at that time.
– If a student misses the deadline for an
assignment feedback session, no assurance of feedback at a later date
can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorised late return of course assignments will have an effect on final grading. (Between 1 and 2 points deducted)

Evaluation scale

1-5

Assessment methods and criteria

Assessment Methods:
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments

Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.

Grading. Fail, Incomplete, 1:pass, 2:pass+ 3:Commended 4:Highly commended 5:Distinction
Assessment scale1-5

Qualifications

Basic knowledge of game engines.

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