Game scripting (5 cr)
Code: GD00CU21-3010
General information
- Enrollment
-
07.04.2025 - 21.04.2025
Registration for introductions has not started yet.
- Timing
-
01.08.2025 - 31.12.2025
The implementation has not yet started.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 1 cr
- Virtual portion
- 4 cr
- Mode of delivery
- Blended learning
- Unit
- Department of Culture
- Campus
- Kouvola Campus
- Teaching languages
- English
- Seats
- 20 - 22
- Degree programmes
- Degree Programme in Game Design
Realization has 5 reservations. Total duration of reservations is 12 h 30 min.
Time | Topic | Location |
---|---|---|
Thu 25.09.2025 time 09:00 - 11:30 (2 h 30 min) |
Game scripting GD00CU21-3010 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Fri 17.10.2025 time 09:00 - 11:30 (2 h 30 min) |
Game scripting GD00CU21-3010 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Thu 30.10.2025 time 09:00 - 11:30 (2 h 30 min) |
Game scripting GD00CU21-3010 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Thu 13.11.2025 time 09:00 - 11:30 (2 h 30 min) |
Game scripting GD00CU21-3010 |
MS10
Tietokoneluokka (26+1)
|
Thu 11.12.2025 time 09:00 - 11:30 (2 h 30 min) |
Game scripting GD00CU21-3010 |
MS10
Tietokoneluokka (26+1)
|
Objective
You learn the fundamentals of game scripting.
You understand object-oriented programming and conventions and syntax of writing code.
You are able to code simple prototypes of your own game concepts.
Content
How to create variables, methods, functions and classes?
How to structure your code?
How to publish your game?
Course material
Learning materials
– Lectures and demonstrations with accompanying downloadable documentation for reference.
– Exercises on Learn
– Links and tutorials on Learn.
Study forms and methods
The course mostly online. Contact lessons are on campus when the group has contact days.
If you have a comparable previous academic achievement (i.e., a higher education-level course completion), have studied for a year in, for example, a folk high school, and have work samples to present, or if you have skills equivalent to or exceeding the course level, for example, through work experience and have a portfolio to show, you may seek to have the course accredited. H
Timing of exams and assignments
Deadlines:
– In order to benefit from the dedicated feedback
sessions students must have at least partially completed the assignments
on review at that time.
– If a student misses the deadline for an
assignment feedback session, no assurance of feedback at a later date
can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorised late return of course assignments will have an effect on final grading. (Between 1 and 2 points deducted)
Evaluation scale
1-5
Assessment methods and criteria
Assessment Methods:
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments
Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.
Grading. Fail, Incomplete, 1:pass, 2:pass+ 3:Commended 4:Highly commended 5:Distinction
Assessment scale1-5
Qualifications
Basic knowledge of game engines.