Advanced 3D (5 cr)
Code: GD00DL20-3009
General information
- Enrollment
-
07.04.2025 - 21.04.2025
Registration for introductions has not started yet.
- Timing
-
01.08.2025 - 31.12.2025
The implementation has not yet started.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 1 cr
- Virtual portion
- 4 cr
- Mode of delivery
- Blended learning
- Unit
- Department of Culture
- Campus
- Kouvola Campus
- Teaching languages
- English
- Seats
- 20 - 22
- Degree programmes
- Degree Programme in Game Design
Realization has 4 reservations. Total duration of reservations is 13 h 30 min.
Time | Topic | Location |
---|---|---|
Thu 25.09.2025 time 12:30 - 16:00 (3 h 30 min) |
Advanced 3D GD00DL20-3009 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Thu 30.10.2025 time 12:30 - 15:30 (3 h 0 min) |
Advanced 3D GD00DL20-3009 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Thu 13.11.2025 time 12:30 - 16:00 (3 h 30 min) |
Advanced 3D GD00DL20-3009 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Thu 11.12.2025 time 12:30 - 16:00 (3 h 30 min) |
Advanced 3D GD00DL20-3009 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Objective
– You advance your 3D modelling skills and learn more advanced techniques.
– You learn the 3D model optimisation workflow through retopology.
– You know how to rig characters and objects.
– You advance your texturing skills: you learn about procedural PBR materials and 3D painting.
– You understand PBR workflow in 3D modelling and game production.
Content
– How to 3D model more complex entities?
– How to utilise more advanced texturing techniques?
– How to use software to create procedural PBR materials?
– How to optimise your models for production?
Course material
Learning materials
– Lectures and demonstrations (with accompanying downloadable documentation for reference when relevant).
– Downloadable Work sheets and exercises when applicable
– Links and tutorials on Learn.
Study forms and methods
The course mostly online. Contact lessons are on campus when the group has contact days.
If you have a comparable previous academic achievement (i.e., a higher education-level course completion), have studied for a year in, for example, a folk high school, and have work samples to present, or if you have skills equivalent to or exceeding the course level, for example, through work experience and have a portfolio to show, you may seek to have the course accredited. However, you must first discuss this with the course instructor.
RDI and work-related cooperation
RDI will be intergrated where possible
Timing of exams and assignments
Deadlines:
– In order to benefit from the dedicated feedback
sessions students must have at least partially completed the assignments
on review at that time.
– If a student misses the deadline for an
assignment feedback session, no assurance of feedback at a later date
can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorized late return of course assignments will have an effect on final grading. (Between 1 and 2 points deducted)
Student workload
In class, student will complete instructive exercises and then receive feedback to deepen their expertise.
Students will also complete assignments independently outside of class.
Course part description
The student will learn the following:
- asset creation pipeline and workflows
- industry standard texturing techniques
- texture baking techniques
- retopology and automatic retopology
- intro to procedural workflows
Further information
Further information
– Demonstrations and lectures provide relevant theoretical content.
– Students complete a series of 3D-graphics related assignments independently with the help of instructions provided on Learn.
– Students will receive dedicated feedback sessions on their assignments at regular intervals
Evaluation scale
1-5
Assessment methods and criteria
Assessment methods and criteria
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments
Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.
Grading. Fail, Incomplete, 1:pass, 2:pass+ 3:Commended 4:Highly commended 5:Distinction
Assessment scale 1-5