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Advanced 3D (5 cr)

Code: GD00DL20-3010

General information


Enrollment
04.11.2024 - 17.11.2024
Registration for the implementation has ended.
Timing
01.01.2025 - 30.04.2025
Implementation is running.
Number of ECTS credits allocated
5 cr
Local portion
3 cr
Virtual portion
2 cr
Mode of delivery
Blended learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
English
Seats
20 - 22
Degree programmes
Degree Programme in Game Design
Teachers
Panu Vuoristo
Groups
GDKV22SP
Game design, full-time studies
Course
GD00DL20

Realization has 6 reservations. Total duration of reservations is 22 h 30 min.

Time Topic Location
Mon 10.03.2025 time 10:00 - 15:00
(5 h 0 min)
Advanced 3D GD00DL20-3010
MS10 Tietokoneluokka (26+1)
Thu 20.03.2025 time 12:45 - 16:15
(3 h 30 min)
Advanced 3D GD00DL20-3010
MS05 Tietokoneluokka (28+1), Meduusa-studio
Mon 31.03.2025 time 14:15 - 17:00
(2 h 45 min)
Advanced 3D GD00DL20-3010
MS05 Tietokoneluokka (28+1), Meduusa-studio
Mon 14.04.2025 time 10:00 - 12:15
(2 h 15 min)
Advanced 3D GD00DL20-3010
MS05 Tietokoneluokka (28+1), Meduusa-studio
Wed 16.04.2025 time 10:00 - 14:00
(4 h 0 min)
Advanced 3D GD00DL20-3010
MS05 Tietokoneluokka (28+1), Meduusa-studio
Wed 23.04.2025 time 09:00 - 14:00
(5 h 0 min)
Advanced 3D GD00DL20-3010
MS10 Tietokoneluokka (26+1)
Changes to reservations may be possible.

Objective

– You advance your 3D modelling skills and learn more advanced techniques.
– You learn the 3D model optimisation workflow through retopology.
– You know how to rig characters and objects.
– You advance your texturing skills: you learn about procedural PBR materials and 3D painting.
– You understand PBR workflow in 3D modelling and game production.

Content

– How to 3D model more complex entities?
– How to utilise more advanced texturing techniques?
– How to use software to create procedural PBR materials?
– How to optimise your models for production?

Course material

Learning materials
– Lectures and demonstrations (with accompanying downloadable documentation for reference when relevant).
– Downloadable Work sheets and exercises when applicable
– Links and tutorials on Learn.

Study forms and methods

You will attend classes according to the given schedule. In addition to class exercises, there will be independently assigned homework tasks.

If you have a comparable previous academic achievement (i.e., a higher education-level course completion), have studied for a year in, for example, a folk high school, and have work samples to present, or if you have skills equivalent to or exceeding the course level, for example, through work experience and have a portfolio to show, you may seek to have the course accredited. However, you must first discuss this with the course instructor.

RDI and work-related cooperation

RDI will be intergrated where possible

Timing of exams and assignments

Deadlines:
– In order to benefit from the dedicated feedback
sessions students must have at least partially completed the assignments
on review at that time.
– If a student misses the deadline for an
assignment feedback session, no assurance of feedback at a later date
can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorized late return of course assignments will have an effect on final grading. (Between 1 and 2 points deducted)

Student workload

In class, student will complete instructive exercises and then receive feedback to deepen their expertise.
Students will also complete assignments independently outside of class.

Course part description

The student will learn the following:
- asset creation pipeline and workflows
- industry standard texturing techniques
- texture baking techniques
- retopology and automatic retopology
- intro to procedural workflows

Further information

Further information
– Demonstrations and lectures provide relevant theoretical content.
– Students complete a series of 3D-graphics related assignments independently with the help of instructions provided on Learn.
– Students will receive dedicated feedback sessions on their assignments at regular intervals

Evaluation scale

1-5

Assessment methods and criteria

Assessment methods and criteria
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments

Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.

Grading. Fail, Incomplete, 1:pass, 2:pass+ 3:Commended 4:Highly commended 5:Distinction
Assessment scale 1-5

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