Game mechanics and project planning (5 cr)
Code: GD00DT45-3007
General information
- Enrollment
-
07.04.2025 - 21.04.2025
Registration for introductions has not started yet.
- Timing
-
01.08.2025 - 31.12.2025
The implementation has not yet started.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 1 cr
- Virtual portion
- 4 cr
- Mode of delivery
- Blended learning
- Unit
- Department of Culture
- Campus
- Kouvola Campus
- Teaching languages
- English
- Seats
- 20 - 25
- Degree programmes
- Degree Programme in Game Design
Realization has 3 reservations. Total duration of reservations is 15 h 30 min.
Time | Topic | Location |
---|---|---|
Thu 04.09.2025 time 10:00 - 16:30 (6 h 30 min) |
Jam: Game mechanics and project planning GD00DT45-3007 |
MS12
Studio, Meduusa-studio
|
Fri 05.09.2025 time 10:00 - 16:30 (6 h 30 min) |
Jam: Game mechanics and project planning GD00DT45-3007 |
MS12
Studio, Meduusa-studio
|
Thu 16.10.2025 time 09:00 - 11:30 (2 h 30 min) |
Game mechanics and project planning GD00DT45-3007 |
MS12
Studio, Meduusa-studio
|
Objective
You deepen your understanding of game mechanics.
You learn to utilise game design patterns in your games.
You understand game progression, emergence and unit balancing.
You are able to iterate, prototype and visualise game mechanics of your game with your team.
You improve your management skills by creating a development plan for your game.
You improve your user experience design skills.
Content
How to utilise design patterns to enhance your design?
How to balance game units for an enjoyable game experience?
How to take the target audience into account in your design?
How to schedule your work and manage your own time in the development process?
How to better design game progression?
How to iteratively enhance your design?
How to limit your project scope so that you are able to deliver a working prototype?
Course material
Material on Learn
Study forms and methods
The course mostly online. Contact lessons are on campus when the group has contact days.
If you have a comparable previous academic achievement (i.e., a higher education-level course completion), have studied for a year in, for example, a folk high school, and have work samples to present, or if you have skills equivalent to or exceeding the course level, for example, through work experience and have a portfolio to show, you may seek to have the course accredited. However, you must first discuss this with the course instructor.
RDI and work-related cooperation
The course includes few workshops and lectures given by people working in the game industry.
Timing of exams and assignments
No exams. There are weekly assignments to be handed in.
Evaluation scale
1-5
Assessment methods and criteria
The assessment is based on group work as well as individual effort.