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Quality assurance in the game industry (5cr)

Code: PT00FE29-3002

General information


Enrollment
10.11.2025 - 21.11.2025
Registration for introductions has not started yet.
Timing
01.01.2026 - 30.04.2026
The implementation has not yet started.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Contact learning
Unit
Department of Information Technology
Campus
Kotka Campus
Mikkeli Campus
Teaching languages
Finnish
Seats
20 - 40
Degree programmes
Degree Programme in Game Programming
Teachers
Marko Oras
Groups
POKT25SP
Game programming, full-time studies
Course
PT00FE29

Unfortunately, no reservations were found for the realization Quality assurance in the game industry PT00FE29-3002. It's possible that the reservations have not yet been published or that the realization is intended to be completed independently.

Objective

You are familiar with common models, terms, and methods related to quality assurance.
You understand the importance of quality assurance in game and software development.
You can plan and implement effective and high-quality testing.
You can utilize the basic principles of quality assurance in your work.

Content

What is quality assurance in game or software development?
How is quality assurance integrated into the development process?
What is the structure of an effective quality assurance process?
What are the key principles of quality assurance?

Evaluation

a. use professional vocabulary and concepts in an expert way in different situations.
b. assess information sources critically.
c. work as team members in working life expert duties and identify and describe the problems of the professional field.
d. assess operations in customer/client, user and target groups situations.
e. choose appropriate models, methods, software and techniques according to the purpose and justify.
f. promote teams' goal-oriented operation.

Evaluation scale

1-5

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