Lighting and perspectiveLaajuus (5 cr)
Course unit code: GA00FS48
General information
- Credits
- 5 cr
- Institution
- Peppi
Objective
• You understand the principles of light and shadow in both 2D and 3D contexts.
• You are able to use lighting to guide the player’s attention and enhance atmosphere.
• You can apply perspective drawing techniques to create depth and realism.
• You are familiar with different lighting setups.
Content
• What are the different types of light sources, and how do they affect a scene?
• How do you use lighting to create mood, focus, and storytelling in game art?
• What are the rules of linear and atmospheric perspective?
• How do you simulate realistic lighting and shadows in digital environments?
Evaluation
Students can
– use professional vocabulary systematically.
– look for information in the key information sources of the field.
– identify interrelated tasks.
– work together with customers/clients, users and target groups.
– use the key models, methods, software and techniques of the professional field.
– work as team members in a goal-oriented way.