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Modularity and proceduralismLaajuus (5 cr)

Course unit code: GA00FS57

General information


Credits
5 cr
Institution
Peppi

Objective

You understand the principles of modular design and procedural content generation in game art.
You are able to create reusable, adaptable assets for efficient environment and level design.
You can apply procedural techniques to automate and enhance asset creation.
You are familiar with node-based and code-based procedural workflows.
You are able to balance artistic control with procedural flexibility in your work.

Content

What is modularity in game art, and how does it support efficient production?
How do you design assets that can be reused and combined in multiple ways?
What is proceduralism, and how can it be used to generate textures, models, or environments?
How do node-based systems work in procedural tools?
How do you integrate modular and procedural assets into a game engine while maintaining visual consistency?

Evaluation

Students can
– use professional vocabulary systematically. 
– identify interrelated tasks. 
– use the key models, methods, software and techniques of the professional field. 

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