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Backend programmingLaajuus (5 cr)

Code: PO00DN62

Credits

5 op

Objective

You are able to implement a simple backend for a game.
You know how to design the communication between the frontend and backend of a game and implement the necessary interface.
You are able to use existing components and frameworks for implementing a backend for a game.

Content

What features are needed in a game in order to implement a reasonable backend?
How can the communication and interface between the game frontend and backend be implemented?
What are the most popular technologies and frameworks at the moment in the implementation of a game backend?
What security considerations must be taken into account when implementing a backend?
How do performance demands affect the backend technology?

Enrollment

06.04.2023 - 21.04.2023

Timing

28.08.2023 - 17.12.2023

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Campus

Kotka Campus

Teaching languages
  • Finnish
Seats

20 - 35

Degree programmes
  • Degree Programme in Game Programming
Teachers
  • Anton Yrjönen
Teacher in charge

Anton Yrjönen

Groups
  • POKT21SP
    Game programming, full-time studies

Objective

You are able to implement a simple backend for a game.
You know how to design the communication between the frontend and backend of a game and implement the necessary interface.
You are able to use existing components and frameworks for implementing a backend for a game.

Content

What features are needed in a game in order to implement a reasonable backend?
How can the communication and interface between the game frontend and backend be implemented?
What are the most popular technologies and frameworks at the moment in the implementation of a game backend?
What security considerations must be taken into account when implementing a backend?
How do performance demands affect the backend technology?

Materials

Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.

Teaching methods

Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.

Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.

Employer connections

Opportunity to utilize the assignments in the course to develop a work assignment or your own product.

Exam schedules

The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.

International connections

Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.

Student workload

The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.

Evaluation scale

1-5

Assessment methods and criteria

Assignments, exams and participation in contact teaching.

Enrollment

06.04.2022 - 22.04.2022

Timing

29.08.2022 - 18.12.2022

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Campus

Kotka Campus

Teaching languages
  • Finnish
Seats

10 - 35

Degree programmes
  • Degree Programme in Game Programming
Teachers
  • Kimmo Kääriäinen
Teacher in charge

Pekka Vilpponen

Groups
  • POKT20SP
    Game programming, full-time studies

Objective

You are able to implement a simple backend for a game.
You know how to design the communication between the frontend and backend of a game and implement the necessary interface.
You are able to use existing components and frameworks for implementing a backend for a game.

Content

What features are needed in a game in order to implement a reasonable backend?
How can the communication and interface between the game frontend and backend be implemented?
What are the most popular technologies and frameworks at the moment in the implementation of a game backend?
What security considerations must be taken into account when implementing a backend?
How do performance demands affect the backend technology?

Materials

Online self-study material, online resources and laboratory exercises

Teaching methods

Scheduled track:
You participate into scheduled contact lessons. You studies are progressing in the pace of the group schedule and self paced learning activities.

Independent track:
If you are working in a company, organization or a higher education project aligned with the study unit learning outcomes, you are able to complete the study unit in your workplace. In this case contact your responsible teacher in the beginning of the studies to agree with a development project you can execute in your work. Successful completion requires you study the topics in theory and practice. You must show your skills via a demonstration, which is determined based on learning objectives.

Blended track:
You study the topics by yourself and execute required learning activities. In this case contact your responsible teacher in the beginning of the studies to agree on the required activities and demonstration of your skills

Employer connections

Not planned

Exam schedules

Retakes are arranged as needed in agreement with the teacher

Student workload

Achieving the learning outcomes requires 135 hours of work of which about third are contact lessons and laboratory exercises and the rest are self study, practice exams and remote exercises

Evaluation scale

1-5

Assessment methods and criteria

Assessment is based on learning activities and assignments

Enrollment

08.11.2021 - 21.11.2021

Timing

01.01.2022 - 01.03.2022

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Campus

Kotka Campus

Teaching languages
  • Finnish
Seats

20 - 30

Degree programmes
  • Degree Programme in Game Programming
Teachers
  • Kimmo Kääriäinen
Teacher in charge

Pekka Vilpponen

Groups
  • POKT19SP
    Game programming, full-time studies

Objective

You are able to implement a simple backend for a game.
You know how to design the communication between the frontend and backend of a game and implement the necessary interface.
You are able to use existing components and frameworks for implementing a backend for a game.

Content

What features are needed in a game in order to implement a reasonable backend?
How can the communication and interface between the game frontend and backend be implemented?
What are the most popular technologies and frameworks at the moment in the implementation of a game backend?
What security considerations must be taken into account when implementing a backend?
How do performance demands affect the backend technology?

Evaluation scale

1-5