Game dataLaajuus (5 cr)
Course unit code: PO00DN59
General information
- Credits
- 5 cr
Objective
You know how to design the structure of data and game state by using different modelling techniques.
You are able to use a suitable form (database, files, etc.) for saving the game data.
You know how to utilize different programming languages to save and use data in games and game engines.
You are able to construct a NoSQL-database that is designed to handle large amounts of game data and use the data programmatically.
Content
How do you design and model game data?
How to use files and databases in storing game data and state?
How to take advantage of programming languages in implementing game data storage?
How can NoSQL be used in storing and utilizing very large amounts of data?
What features do game engines have for storing and retrieving game data?
Qualifications
Programming
Programming 2
Databases
Introduction to game engines
Materials
Game design
Evaluation
Students are able to
- use professional vocabulary systematically.
- look for information in the key information sources of the field.
- identify interrelated tasks.
- use the key models, methods, software and techniques of the professional field.