Introduction to game developmentLaajuus (10 cr)
Code: PO00DN27
Credits
10 op
Objective
You understand the big picture of game production.
You are able, under guidance, to create and publish a game.
You know the different job profiles in the game industry and understand the importance of documentation and planning.
You are able to use the XAMK and GameLab systems and follow the related documentation instructions.
Content
How to create and publish a game?
What is the big picture of the game industry?
What game companies and job descriptions are there in the game industry?
What are the essential information processing systems in the industry?
What is GameLab learning environment?
Enrollment
14.08.2024 - 08.09.2024
Timing
02.09.2024 - 22.12.2024
Number of ECTS credits allocated
10 op
Mode of delivery
Contact teaching
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
- Finnish
Seats
20 - 30
Degree programmes
- Degree Programme in Game Programming
Teachers
- Marko Oras
- Jani Ruotsalainen
- Anton Yrjönen
Teacher in charge
Marko Oras
Groups
-
POKT24SPGame programming, full-time studies
Objective
You understand the big picture of game production.
You are able, under guidance, to create and publish a game.
You know the different job profiles in the game industry and understand the importance of documentation and planning.
You are able to use the XAMK and GameLab systems and follow the related documentation instructions.
Content
How to create and publish a game?
What is the big picture of the game industry?
What game companies and job descriptions are there in the game industry?
What are the essential information processing systems in the industry?
What is GameLab learning environment?
Opiskelumateriaali
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Yksilölliset oppimisväylät
Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
TKI ja työelämäyhteistyö
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Tentit ja muut määräajat
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
Kansainvälinen yhteistyö
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Opiskelijan työmäärä
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.
Evaluation scale
1-5
Assessment methods and criteria
Assignments, exams and participation in contact teaching.
Enrollment
08.01.2024 - 14.01.2024
Timing
08.01.2024 - 30.04.2024
Number of ECTS credits allocated
10 op
RDI portion
2 op
Mode of delivery
Contact teaching
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
- Finnish
Seats
20 - 35
Degree programmes
- Degree Programme in Game Technology
Teachers
- Jani Ruotsalainen
- Anton Yrjönen
Teacher in charge
Anton Yrjönen
Groups
-
PTKT24KPGame technologies, full-time studies
Objective
You understand the big picture of game production.
You are able, under guidance, to create and publish a game.
You know the different job profiles in the game industry and understand the importance of documentation and planning.
You are able to use the XAMK and GameLab systems and follow the related documentation instructions.
Content
How to create and publish a game?
What is the big picture of the game industry?
What game companies and job descriptions are there in the game industry?
What are the essential information processing systems in the industry?
What is GameLab learning environment?
Opiskelumateriaali
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Yksilölliset oppimisväylät
Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
TKI ja työelämäyhteistyö
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Tentit ja muut määräajat
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
Kansainvälinen yhteistyö
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Opiskelijan työmäärä
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.
Evaluation scale
1-5
Assessment methods and criteria
Assignments, exams and participation in contact teaching.
Enrollment
21.08.2023 - 01.09.2023
Timing
28.08.2023 - 10.12.2023
Number of ECTS credits allocated
10 op
Mode of delivery
Contact teaching
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
- Finnish
Seats
20 - 35
Degree programmes
- Degree Programme in Game Programming
Teachers
- Marko Oras
- Jani Ahde
- Anton Yrjönen
- Teemu Saarelainen
Teacher in charge
Marko Oras
Groups
-
POKT23SPGame programming, full-time studies
Objective
You understand the big picture of game production.
You are able, under guidance, to create and publish a game.
You know the different job profiles in the game industry and understand the importance of documentation and planning.
You are able to use the XAMK and GameLab systems and follow the related documentation instructions.
Content
How to create and publish a game?
What is the big picture of the game industry?
What game companies and job descriptions are there in the game industry?
What are the essential information processing systems in the industry?
What is GameLab learning environment?
Opiskelumateriaali
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Yksilölliset oppimisväylät
Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
TKI ja työelämäyhteistyö
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Tentit ja muut määräajat
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
Kansainvälinen yhteistyö
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Opiskelijan työmäärä
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.
Evaluation scale
1-5
Assessment methods and criteria
Assignments, exams and participation in contact teaching.
Enrollment
21.08.2023 - 01.09.2023
Timing
28.08.2023 - 10.12.2023
Number of ECTS credits allocated
10 op
RDI portion
2 op
Mode of delivery
Contact teaching
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
- Finnish
Seats
20 - 35
Degree programmes
- Degree Programme in Game Technology
Teachers
- Pekka Vilpponen
- Jani Ahde
- Teemu Saarelainen
Teacher in charge
Jani Ahde
Groups
-
PTKT23SPGame technologies, full-time studies
Objective
You understand the big picture of game production.
You are able, under guidance, to create and publish a game.
You know the different job profiles in the game industry and understand the importance of documentation and planning.
You are able to use the XAMK and GameLab systems and follow the related documentation instructions.
Content
How to create and publish a game?
What is the big picture of the game industry?
What game companies and job descriptions are there in the game industry?
What are the essential information processing systems in the industry?
What is GameLab learning environment?
Opiskelumateriaali
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Yksilölliset oppimisväylät
Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
TKI ja työelämäyhteistyö
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Tentit ja muut määräajat
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
Kansainvälinen yhteistyö
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Opiskelijan työmäärä
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.
Evaluation scale
1-5
Assessment methods and criteria
Assignments, exams and participation in contact teaching.
Enrollment
22.08.2022 - 28.08.2022
Timing
29.08.2022 - 11.12.2022
Number of ECTS credits allocated
10 op
Virtual portion
3 op
RDI portion
4 op
Mode of delivery
70 % Contact teaching, 30 % Distance learning
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
- Finnish
Seats
25 - 35
Degree programmes
- Degree Programme in Game Programming
Teachers
- Niina Mässeli
- Marko Oras
- Pekka Vilpponen
- Teemu Saarelainen
Teacher in charge
Marko Oras
Groups
-
POKT22SPGame programming, full-time studies
Objective
You understand the big picture of game production.
You are able, under guidance, to create and publish a game.
You know the different job profiles in the game industry and understand the importance of documentation and planning.
You are able to use the XAMK and GameLab systems and follow the related documentation instructions.
Content
How to create and publish a game?
What is the big picture of the game industry?
What game companies and job descriptions are there in the game industry?
What are the essential information processing systems in the industry?
What is GameLab learning environment?
Opiskelumateriaali
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Yksilölliset oppimisväylät
Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
TKI ja työelämäyhteistyö
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Tentit ja muut määräajat
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
Kansainvälinen yhteistyö
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Opiskelijan työmäärä
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.
Evaluation scale
1-5
Assessment methods and criteria
Assignments, exams and participation in contact teaching.
Enrollment
22.08.2022 - 28.08.2022
Timing
29.08.2022 - 18.12.2022
Number of ECTS credits allocated
10 op
Mode of delivery
Contact teaching
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
- Finnish
Seats
20 - 35
Degree programmes
- Degree Programme in Game Technology
Teachers
- Niina Mässeli
- Pekka Vilpponen
- Marko Oras
- Teemu Saarelainen
- ITY Peliteknologia_Kotka
Teacher in charge
Teemu Saarelainen
Groups
-
PTKT22SPGame technologies, full-time studies
Objective
You understand the big picture of game production.
You are able, under guidance, to create and publish a game.
You know the different job profiles in the game industry and understand the importance of documentation and planning.
You are able to use the XAMK and GameLab systems and follow the related documentation instructions.
Content
How to create and publish a game?
What is the big picture of the game industry?
What game companies and job descriptions are there in the game industry?
What are the essential information processing systems in the industry?
What is GameLab learning environment?
Opiskelumateriaali
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Yksilölliset oppimisväylät
Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
TKI ja työelämäyhteistyö
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Tentit ja muut määräajat
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
Kansainvälinen yhteistyö
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Opiskelijan työmäärä
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.
Evaluation scale
1-5
Assessment methods and criteria
Assignments, exams and participation in contact teaching.