Siirry suoraan sisältöön

3D sculpting with ZbrushLaajuus (5 op)

Tunnus: VV00DZ67

Laajuus

5 op

Osaamistavoitteet

– You learn what is digital sculpting.
– You understand the differences between digital sculpting and modelling.
– You learn to use 3D sculpting software.
– You understand the basic modelling of realistic characters and organic shapes.
– You learn to optimise your 3D models.

Sisältö

– What is digital sculpting?
– What are the differences between digital sculpting and modelling?
– How do you use Zbrush for sculpting?
– How do you model characters and organic shapes?
– How to optimise your models through retopology?
– How to use your models in game engines and animations?

Ilmoittautumisaika

14.12.2020 - 14.01.2021

Ajoitus

01.01.2021 - 30.04.2021

Laajuus

5 op

Toteutustapa

Lähiopetus

Yksikkö

Kulttuurin koulutusyksikkö

Toimipiste

Kouvolan kampus

Opetuskielet
  • Englanti
Paikat

0 - 25

Opettaja
  • Panu Vuoristo
Vastuuhenkilö

Suvi Pylvänen

Opiskelijaryhmät
  • VV2020-2021
    Valinnaiset opinnot 2020-2021

Tavoitteet

– You learn what is digital sculpting.
– You understand the differences between digital sculpting and modelling.
– You learn to use 3D sculpting software.
– You understand the basic modelling of realistic characters and organic shapes.
– You learn to optimise your 3D models.

Sisältö

– What is digital sculpting?
– What are the differences between digital sculpting and modelling?
– How do you use Zbrush for sculpting?
– How do you model characters and organic shapes?
– How to optimise your models through retopology?
– How to use your models in game engines and animations?

Toteutuksen osien kuvaus

Opiskelija toteuttaa ZBrush-harjoitteita yhdessä luokan kanssa.

Arviointiasteikko

Hyväksytty/Hylätty

Arviointimenetelmät ja arvioinnin perusteet

Opiskelija saa hyväksytyn arvosanan kurssista palautettuaan annetut harjoitteet.

Ilmoittautumisaika

16.12.2019 - 10.01.2020

Ajoitus

01.01.2020 - 30.04.2020

Laajuus

5 op

Toteutustapa

Lähiopetus

Yksikkö

Kulttuurin koulutusyksikkö

Toimipiste

Kouvolan kampus

Opetuskielet
  • Englanti
Paikat

0 - 25

Opettaja
  • Panu Vuoristo
Vastuuhenkilö

Suvi Pylvänen

Opiskelijaryhmät
  • VV2019-2020
    Valinnaiset opinnot 2019-2020

Tavoitteet

– You learn what is digital sculpting.
– You understand the differences between digital sculpting and modelling.
– You learn to use 3D sculpting software.
– You understand the basic modelling of realistic characters and organic shapes.
– You learn to optimise your 3D models.

Sisältö

– What is digital sculpting?
– What are the differences between digital sculpting and modelling?
– How do you use Zbrush for sculpting?
– How do you model characters and organic shapes?
– How to optimise your models through retopology?
– How to use your models in game engines and animations?

Arviointiasteikko

Hyväksytty/Hylätty