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Digital gaming in social servicesLaajuus (5 cr)

Course unit code: VV00EF56

General information


Credits
5 cr

Objective

You are familiar with digital gaming as a social phenomenon and the research concerning it. You are also familiar with the main concepts, definitions and genres of digital gaming. You have an understanding of the different functions of gaming. You are familiar with the possibilities of digital gaming in social services. You can critically assess digital gaming, and you are familiar with its positive and negative effects on individuals' welfare. You have familiarized yourself with digital gaming.

Content

What are the concepts, definitions and genres of digital gaming? What is digital gaming as a cultural and media cultural phenomenon? What is digital gaming like in the environment of social services? What are the positive and negative effects of digital gaming on individuals' welfare?

Qualifications

Mediakasvatuksen perusteet 5 op

Materials

Sosiaalialan mediaosaaminen -opintokokonaisuus 15 op

Accomplishment methods

Students can
use professional vocabulary systematically.
evaluate information sources critically.
evaluate their actions in terms of clients, users and target groups.
use the core methods and models, programs and techniques and justify their choices.
work as team members in a goal-oriented way.
justify their actions according to the ethical principles of social work.

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