Digital gaming in social servicesLaajuus (5 cr)
Code: VV00EF56
Credits
5 op
Objective
You are familiar with digital gaming as a social phenomenon and the research concerning it. You are also familiar with the main concepts, definitions and genres of digital gaming. You have an understanding of the different functions of gaming. You are familiar with the possibilities of digital gaming in social services. You can critically assess digital gaming, and you are familiar with its positive and negative effects on individuals' welfare. You have familiarized yourself with digital gaming.
Content
What are the concepts, definitions and genres of digital gaming? What is digital gaming as a cultural and media cultural phenomenon? What is digital gaming like in the environment of social services? What are the positive and negative effects of digital gaming on individuals' welfare?
Qualifications
Mediakasvatuksen perusteet 5 op
Materials
Sosiaalialan mediaosaaminen -opintokokonaisuus 15 op