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Digital and wellbeing technology in rehabilitationLaajuus (5 cr)

Code: FJ00DK78

Credits

5 op

Teaching language

  • Finnish

Responsible person

  • Elina Päykkönen
  • Marjo Heikkilä

Objective

You know how to use and assess the accessibility of electronic services and their usability in rehabilitation.
You are able to use and develop electronic services that support rehabilitation.
You know different welfare technology tools, products and services.
You know what kind of possibilities various technological tools and gamification offer to promote rehabilitation.
You understand the ethical and security aspects of electronic services and wellbeing technology.
You are able to make use of service design in designing and developing wellbeing technology solutions.

Content

What are digital services in rehabilitation?
What is usability in wellbeing technological solutions?
How can individuals' rehabilitation and wellbeing be promoted by technology?
How to use gamification in wellbeing technology solutions?
How do you benefit from wellbeing technology tools in product and service planning?
How do you account for ethics and security in wellbeing technology?
How is service design understood in user-oriented wellbeing technology?

Qualifications

Attending the course requires that the learning outcomes of the 1st and 2nd academic year studies are achieved.

Enrollment

06.11.2023 - 17.11.2023

Timing

08.01.2024 - 30.04.2024

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

Department of Sports and Rehabilitation

Campus

Ecampus

Teaching languages
  • Finnish
Seats

20 - 40

Degree programmes
  • Degree Programme in Podiatry
  • Degree Programme in Physiotherapy
Teachers
  • Laura Saar
  • Miia Kierikki
Groups
  • JTSA21SM
    Podiatry, part-time studies
  • FTSA22KP
    Physiotherapy, full-time studies
  • FTSA21SM
    Physiotherapy, part-time studies
  • JTSA22SM
    Podiatry, part-time studies

Objective

You know how to use and assess the accessibility of electronic services and their usability in rehabilitation.
You are able to use and develop electronic services that support rehabilitation.
You know different welfare technology tools, products and services.
You know what kind of possibilities various technological tools and gamification offer to promote rehabilitation.
You understand the ethical and security aspects of electronic services and wellbeing technology.
You are able to make use of service design in designing and developing wellbeing technology solutions.

Content

What are digital services in rehabilitation?
What is usability in wellbeing technological solutions?
How can individuals' rehabilitation and wellbeing be promoted by technology?
How to use gamification in wellbeing technology solutions?
How do you benefit from wellbeing technology tools in product and service planning?
How do you account for ethics and security in wellbeing technology?
How is service design understood in user-oriented wellbeing technology?

Evaluation scale

Approved/Failed

Qualifications

Attending the course requires that the learning outcomes of the 1st and 2nd academic year studies are achieved.

Enrollment

07.11.2022 - 18.11.2022

Timing

09.01.2023 - 14.05.2023

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

Department of Sports and Rehabilitation

Campus

Ecampus

Teaching languages
  • Finnish
Seats

10 - 40

Degree programmes
  • Degree Programme in Podiatry
  • Degree Programme in Physiotherapy
Teachers
  • Laura Saar
  • Miia Kierikki
Groups
  • FTSA21KP
    Physiotherapy, full-time studies
  • JTSA20SM
    Podiatry, part-time studies
  • FTSA21SM
    Physiotherapy, part-time studies

Objective

You know how to use and assess the accessibility of electronic services and their usability in rehabilitation.
You are able to use and develop electronic services that support rehabilitation.
You know different welfare technology tools, products and services.
You know what kind of possibilities various technological tools and gamification offer to promote rehabilitation.
You understand the ethical and security aspects of electronic services and wellbeing technology.
You are able to make use of service design in designing and developing wellbeing technology solutions.

Content

What are digital services in rehabilitation?
What is usability in wellbeing technological solutions?
How can individuals' rehabilitation and wellbeing be promoted by technology?
How to use gamification in wellbeing technology solutions?
How do you benefit from wellbeing technology tools in product and service planning?
How do you account for ethics and security in wellbeing technology?
How is service design understood in user-oriented wellbeing technology?

Evaluation scale

Approved/Failed

Qualifications

Attending the course requires that the learning outcomes of the 1st and 2nd academic year studies are achieved.

Enrollment

06.04.2022 - 22.04.2022

Timing

06.08.2022 - 31.12.2022

Number of ECTS credits allocated

5 op

RDI portion

3 op

Mode of delivery

Contact teaching

Unit

Department of Sports and Rehabilitation

Campus

Savonlinna Campus

Teaching languages
  • Finnish
Seats

20 - 60

Degree programmes
  • Degree Programme in Podiatry
  • Degree Programme in Physiotherapy
Teachers
  • Laura Saar
  • Paula Leppänen
  • Miia Kierikki
Teacher in charge

Laura Saar

Groups
  • FTSA20KP
    Physiotherapy, full-time studies
  • JTSA19SM
    Podiatry, part-time studies

Objective

You know how to use and assess the accessibility of electronic services and their usability in rehabilitation.
You are able to use and develop electronic services that support rehabilitation.
You know different welfare technology tools, products and services.
You know what kind of possibilities various technological tools and gamification offer to promote rehabilitation.
You understand the ethical and security aspects of electronic services and wellbeing technology.
You are able to make use of service design in designing and developing wellbeing technology solutions.

Content

What are digital services in rehabilitation?
What is usability in wellbeing technological solutions?
How can individuals' rehabilitation and wellbeing be promoted by technology?
How to use gamification in wellbeing technology solutions?
How do you benefit from wellbeing technology tools in product and service planning?
How do you account for ethics and security in wellbeing technology?
How is service design understood in user-oriented wellbeing technology?

Evaluation scale

Approved/Failed

Qualifications

Attending the course requires that the learning outcomes of the 1st and 2nd academic year studies are achieved.