Digital and wellbeing technology in rehabilitationLaajuus (5 cr)
Code: FJ00DK78
Credits
5 op
Teaching language
- Finnish
Responsible person
- Elina Päykkönen
- Marjo Heikkilä
Objective
You know how to use and assess the accessibility of electronic services and their usability in rehabilitation.
You are able to use and develop electronic services that support rehabilitation.
You know different welfare technology tools, products and services.
You know what kind of possibilities various technological tools and gamification offer to promote rehabilitation.
You understand the ethical and security aspects of electronic services and wellbeing technology.
You are able to make use of service design in designing and developing wellbeing technology solutions.
Content
What are digital services in rehabilitation?
What is usability in wellbeing technological solutions?
How can individuals' rehabilitation and wellbeing be promoted by technology?
How to use gamification in wellbeing technology solutions?
How do you benefit from wellbeing technology tools in product and service planning?
How do you account for ethics and security in wellbeing technology?
How is service design understood in user-oriented wellbeing technology?
Qualifications
Attending the course requires that the learning outcomes of the 1st and 2nd academic year studies are achieved.
Enrollment
06.11.2023 - 17.11.2023
Timing
08.01.2024 - 30.04.2024
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
Department of Sports and Rehabilitation
Campus
Ecampus
Teaching languages
- Finnish
Seats
20 - 40
Degree programmes
- Degree Programme in Podiatry
- Degree Programme in Physiotherapy
Teachers
- Laura Saar
- Miia Kierikki
Groups
-
JTSA21SMPodiatry, part-time studies
-
FTSA22KPPhysiotherapy, full-time studies
-
FTSA21SMPhysiotherapy, part-time studies
-
JTSA22SMPodiatry, part-time studies
Objective
You know how to use and assess the accessibility of electronic services and their usability in rehabilitation.
You are able to use and develop electronic services that support rehabilitation.
You know different welfare technology tools, products and services.
You know what kind of possibilities various technological tools and gamification offer to promote rehabilitation.
You understand the ethical and security aspects of electronic services and wellbeing technology.
You are able to make use of service design in designing and developing wellbeing technology solutions.
Content
What are digital services in rehabilitation?
What is usability in wellbeing technological solutions?
How can individuals' rehabilitation and wellbeing be promoted by technology?
How to use gamification in wellbeing technology solutions?
How do you benefit from wellbeing technology tools in product and service planning?
How do you account for ethics and security in wellbeing technology?
How is service design understood in user-oriented wellbeing technology?
Evaluation scale
Approved/Failed
Qualifications
Attending the course requires that the learning outcomes of the 1st and 2nd academic year studies are achieved.
Enrollment
07.11.2022 - 18.11.2022
Timing
09.01.2023 - 14.05.2023
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
Department of Sports and Rehabilitation
Campus
Ecampus
Teaching languages
- Finnish
Seats
10 - 40
Degree programmes
- Degree Programme in Podiatry
- Degree Programme in Physiotherapy
Teachers
- Laura Saar
- Miia Kierikki
Groups
-
FTSA21KPPhysiotherapy, full-time studies
-
JTSA20SMPodiatry, part-time studies
-
FTSA21SMPhysiotherapy, part-time studies
Objective
You know how to use and assess the accessibility of electronic services and their usability in rehabilitation.
You are able to use and develop electronic services that support rehabilitation.
You know different welfare technology tools, products and services.
You know what kind of possibilities various technological tools and gamification offer to promote rehabilitation.
You understand the ethical and security aspects of electronic services and wellbeing technology.
You are able to make use of service design in designing and developing wellbeing technology solutions.
Content
What are digital services in rehabilitation?
What is usability in wellbeing technological solutions?
How can individuals' rehabilitation and wellbeing be promoted by technology?
How to use gamification in wellbeing technology solutions?
How do you benefit from wellbeing technology tools in product and service planning?
How do you account for ethics and security in wellbeing technology?
How is service design understood in user-oriented wellbeing technology?
Evaluation scale
Approved/Failed
Qualifications
Attending the course requires that the learning outcomes of the 1st and 2nd academic year studies are achieved.
Enrollment
06.04.2022 - 22.04.2022
Timing
06.08.2022 - 31.12.2022
Number of ECTS credits allocated
5 op
RDI portion
3 op
Mode of delivery
Contact teaching
Unit
Department of Sports and Rehabilitation
Campus
Savonlinna Campus
Teaching languages
- Finnish
Seats
20 - 60
Degree programmes
- Degree Programme in Podiatry
- Degree Programme in Physiotherapy
Teachers
- Laura Saar
- Paula Leppänen
- Miia Kierikki
Teacher in charge
Laura Saar
Groups
-
FTSA20KPPhysiotherapy, full-time studies
-
JTSA19SMPodiatry, part-time studies
Objective
You know how to use and assess the accessibility of electronic services and their usability in rehabilitation.
You are able to use and develop electronic services that support rehabilitation.
You know different welfare technology tools, products and services.
You know what kind of possibilities various technological tools and gamification offer to promote rehabilitation.
You understand the ethical and security aspects of electronic services and wellbeing technology.
You are able to make use of service design in designing and developing wellbeing technology solutions.
Content
What are digital services in rehabilitation?
What is usability in wellbeing technological solutions?
How can individuals' rehabilitation and wellbeing be promoted by technology?
How to use gamification in wellbeing technology solutions?
How do you benefit from wellbeing technology tools in product and service planning?
How do you account for ethics and security in wellbeing technology?
How is service design understood in user-oriented wellbeing technology?
Evaluation scale
Approved/Failed
Qualifications
Attending the course requires that the learning outcomes of the 1st and 2nd academic year studies are achieved.