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Game programming datastructuresLaajuus (5 cr)

Course unit code: PO00DN40

General information


Credits
5 cr
Institution
Peppi

Objective

The goal of this course is to gain reasonable knowledge and skills related to basic data structures and algorithms in game programming. After completing the course the students understand the memory usage in data structures and performance features of algorithms, which gives them enough tools to make a conscious choice between different data structures and algorithms. In addition, the students learn how to implement the most common data structures and algorithms in games using a particular programming language (C++).

Content

This is an introduction course to algorithms and data structures applied to game programming problems, which means we will learn about recursion, algorithm analysis & performance measures, abstract data types (such as List, Stack, Queue, Deque). The course also includes several data structures, e.g. trees (binary tree, binary search tree, m-tree, red-black tree) and heap. The course also covers algorithms related to hashing and sorting, as well as graphs and graph algorithms, such as Dijkstra's algorithms and A*.

Evaluation

Students are able to grasp the most important concepts of the field (a), look for information in the key information sources of the field (b), identify interrelated tasks in the field (c), use and apply the key structures and methods of the field (d), and create software program solutions to problems at hand (e).

Qualifications

Programming 1
Game Programming
Programming 2

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