Applied Game Programming (5 cr)
Code: 206102914-3003
General information
Enrollment
02.01.2019 - 14.01.2019
Timing
01.01.2019 - 31.07.2019
Number of ECTS credits allocated
5 op
Virtual portion
1 op
RDI portion
1 op
Mode of delivery
80 % Contact teaching, 20 % Distance learning
Campus
Kotka Campus
Teaching languages
- Finnish
Seats
0 - 30
Degree programmes
- Degree Programme in Information Technology
Teachers
- Teemu Saarelainen
Teacher in charge
Teemu Saarelainen
Groups
-
TI16SPELI
Objective
After completing this course the student knows how to use basic C++ features and object oriented approach in the program implementation. The student understands how to construct a game using C++ and a suitable graphics library. He/she knows how to implement different algorithms in programs. The student knows how to implement mathematics like vectors and matrices in game dynamics. The students understands the key components in game engines, such as animation, rendering, audio and physics. After completing this course the student knows how to work in a team consisting of professionals working in different areas of game development. The student is involved in making a real game or demo for a commercial goal.
Content
C++ programming language, some graphics library (2014: openGL)
Evaluation scale
Approved/Failed
Assessment criteria, good (3)
Excellent (5), good (4-3), satisfactory (2-1), fail