Skip to main content

Applied Game Programming (5 cr)

Code: 206102914-3003

General information


Enrollment

02.01.2019 - 14.01.2019

Timing

01.01.2019 - 31.07.2019

Number of ECTS credits allocated

5 op

Virtual portion

1 op

RDI portion

1 op

Mode of delivery

80 % Contact teaching, 20 % Distance learning

Campus

Kotka Campus

Teaching languages

  • Finnish

Seats

0 - 30

Degree programmes

  • Degree Programme in Information Technology

Teachers

  • Teemu Saarelainen

Teacher in charge

Teemu Saarelainen

Groups

  • TI16SPELI

Objective

After completing this course the student knows how to use basic C++ features and object oriented approach in the program implementation. The student understands how to construct a game using C++ and a suitable graphics library. He/she knows how to implement different algorithms in programs. The student knows how to implement mathematics like vectors and matrices in game dynamics. The students understands the key components in game engines, such as animation, rendering, audio and physics.    After completing this course the student knows how to work in a team consisting of professionals working in different areas of game development. The student is involved in making a real game or demo for a commercial goal.

Content

C++ programming language, some graphics library (2014: openGL)

Evaluation scale

Approved/Failed

Assessment criteria, good (3)

Excellent (5), good (4-3), satisfactory (2-1), fail