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Module 10 - History of Games, Parts 1&2 (1 cr)

Code: AV00EL08-3006

General information


Timing

22.11.2021 - 14.02.2022

Number of ECTS credits allocated

1 op

Virtual portion

1 op

Mode of delivery

Distance learning

Unit

Open UAS and Continuing Education

Campus

Ecampus

Teaching languages

  • English

Degree programmes

  • Open University of Applied Sciences

Teacher in charge

Suvi Pylvänen

Groups

  • AVKVKYINTRO21
    Avoin amk, KY, ITVGC 2021

Objective

The learning outcomes are as follows:
· How games evolved over time.
· An understanding of how technological innovation can generate game-play innovation.
· How deep rewarding mechanics can be created with great economy and limited assets.
These learnings should directly impact student’s abilities to complete the practical modules on this course.

Content

Part 1 is the about the history of games. It is an introductory module. It serves to illustrate the importance of looking at past games and what can be learnt from studying their historical significance. It will be essential viewing for anyone interested in a career in games development. The topic is ‘Ten Games that changed Gaming’. No prior design, art of coding experience is required. There are NO deliverables. You need to complete a quiz which follows the videos. The module is broken down as follows:
History of Games Part 1: This video covers the learning outcomes, the judging criteria and the following game.
Game 1: Spacewar!
Game 2: Defender
Game 3: Pac-man
Game 4: Sonic the Hedgehog 2
Game 5: Doom History of Games
Part 2: This video covers games 1-6:
Games 6: Ridge Racer
Game 7: Half-Life
Game 8: Grand Theft Auto 3
Game 9: Minecraft
Game 10: Pokémon Go

Evaluation scale

1-5