Audiovisual skills (5 cr)
Code: GD00CU01-3003
General information
Enrollment
12.04.2021 - 25.04.2021
Timing
01.08.2021 - 30.12.2021
Number of ECTS credits allocated
5 op
Virtual portion
1 op
Mode of delivery
80 % Contact teaching, 20 % Distance learning
Campus
Kouvola Campus
Teaching languages
- English
Seats
12 - 25
Degree programmes
- Degree Programme in Game Design
Teachers
- Teemu Villikka
Teacher in charge
Brenda Jiménez
Groups
-
GDKV19SPGame design, full-time studies
Objective
You know the basics of the dramatic structure.
You know the basics of the camera angles, lenses, depth of field, aperture and other camera techniques needed in a game play visualisation.
You know the basics of the sound work for game.
You know the basics of light design for game.
You know the basic editing methods for storytelling.
You know the basic production methods for audiovisual work.
You learn the basics of how to show your character on screen so that it supports the story.
Content
How to tell a short story?
How to visualise the scene with a camera?
How to tell the story with sound elements?
How to light up one scene?
What editing methods can be used for storytelling?
How to provide a character in front of the camera?
How to produce a simple audiovisual story?
Materials
Lectures, videos, links and tutorials on Learn.
Teaching methods
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
Further information
Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.
Evaluation scale
1-5