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Level design (5 cr)

Code: GD00CU14-3001

General information


Enrollment

20.08.2018 - 07.09.2018

Timing

01.08.2018 - 31.12.2018

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Campus

Kouvola Campus

Teaching languages

  • Finnish

Degree programmes

  • Degree Programme in Game Design

Teachers

  • Marko Siitonen

Teacher in charge

Marko Siitonen

Groups

  • GDKV17SP
    Game design, full-time studies

Objective

You know the basics of level design and theories behind level design.
You have developed your skills in providing players with a goal and enjoyable game experience.

Content

What is the purpose of level design?
What is the role of a level designer?
How has the level design evolved?
What are the differences between external and internal design goals?
What are the design elements that a level design consist of?
What is the pipeline of level design?
How to create and design levels, gameplay alteration, player direction and environmental conditions?

Qualifications

Required studies of Basics of game design and Basics of 3D modelling or equivalent skills.