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Level design (5 cr)

Code: GD00CU14-3003

General information


Enrollment

15.08.2020 - 04.09.2020

Timing

01.08.2020 - 31.12.2020

Number of ECTS credits allocated

5 op

Virtual portion

2 op

RDI portion

1 op

Mode of delivery

60 % Contact teaching, 40 % Distance learning

Campus

Kouvola Campus

Teaching languages

  • English

Degree programmes

  • Degree Programme in Game Design

Teachers

  • Marko Siitonen

Teacher in charge

Marko Siitonen

Groups

  • GDKV19SP
    Game design, full-time studies

Objective

You know the basics of level design and theories behind level design.
You have developed your skills in providing players with a goal and enjoyable game experience.

Content

What is the purpose of level design?
What is the role of a level designer?
How has the level design evolved?
What are the differences between external and internal design goals?
What are the design elements that a level design consist of?
What is the pipeline of level design?
How to create and design levels, gameplay alteration, player direction and environmental conditions?

Qualifications

Required studies of Basics of game design and Basics of 3D modelling or equivalent skills.