Level design (5 cr)
Code: GD00CU14-3003
General information
Enrollment
15.08.2020 - 04.09.2020
Timing
01.08.2020 - 31.12.2020
Number of ECTS credits allocated
5 op
Virtual portion
2 op
RDI portion
1 op
Mode of delivery
60 % Contact teaching, 40 % Distance learning
Campus
Kouvola Campus
Teaching languages
- English
Degree programmes
- Degree Programme in Game Design
Teachers
- Marko Siitonen
Teacher in charge
Marko Siitonen
Groups
-
GDKV19SPGame design, full-time studies
Objective
You know the basics of level design and theories behind level design.
You have developed your skills in providing players with a goal and enjoyable game experience.
Content
What is the purpose of level design?
What is the role of a level designer?
How has the level design evolved?
What are the differences between external and internal design goals?
What are the design elements that a level design consist of?
What is the pipeline of level design?
How to create and design levels, gameplay alteration, player direction and environmental conditions?
Qualifications
Required studies of Basics of game design and Basics of 3D modelling or equivalent skills.