Level design (5 cr)
Code: GD00CU14-3006
General information
Enrollment
16.12.2019 - 10.01.2020
Timing
01.01.2020 - 01.05.2020
Number of ECTS credits allocated
5 op
Virtual portion
3 op
RDI portion
1 op
Mode of delivery
40 % Contact teaching, 60 % Distance learning
Campus
Kouvola Campus
Teaching languages
- English
Degree programmes
- Degree Programme in Game Design
Teachers
- Marko Siitonen
Teacher in charge
Marko Siitonen
Groups
-
GDKV19KMGame design, part-time studies
Objective
You know the basics of level design and theories behind level design.
You have developed your skills in providing players with a goal and enjoyable game experience.
Content
What is the purpose of level design?
What is the role of a level designer?
How has the level design evolved?
What are the differences between external and internal design goals?
What are the design elements that a level design consist of?
What is the pipeline of level design?
How to create and design levels, gameplay alteration, player direction and environmental conditions?
Evaluation scale
1-5
Qualifications
Required studies of Basics of game design and Basics of 3D modelling or equivalent skills.