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Level design (5 cr)

Code: GD00CU14-3006

General information


Enrollment

16.12.2019 - 10.01.2020

Timing

01.01.2020 - 01.05.2020

Number of ECTS credits allocated

5 op

Virtual portion

3 op

RDI portion

1 op

Mode of delivery

40 % Contact teaching, 60 % Distance learning

Campus

Kouvola Campus

Teaching languages

  • English

Degree programmes

  • Degree Programme in Game Design

Teachers

  • Marko Siitonen

Teacher in charge

Marko Siitonen

Groups

  • GDKV19KM
    Game design, part-time studies

Objective

You know the basics of level design and theories behind level design.
You have developed your skills in providing players with a goal and enjoyable game experience.

Content

What is the purpose of level design?
What is the role of a level designer?
How has the level design evolved?
What are the differences between external and internal design goals?
What are the design elements that a level design consist of?
What is the pipeline of level design?
How to create and design levels, gameplay alteration, player direction and environmental conditions?

Evaluation scale

1-5

Qualifications

Required studies of Basics of game design and Basics of 3D modelling or equivalent skills.