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Basics of 3D modelling (5 cr)

Code: GD00CU16-3003

General information


Enrollment

15.08.2019 - 30.08.2019

Timing

26.08.2019 - 22.12.2019

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Campus

Kouvola Campus

Teaching languages

  • English

Degree programmes

  • Degree Programme in Game Design

Teachers

  • Brenda Jiménez

Groups

  • GDKV19SP
    Game design, full-time studies

Objective

You are familiar with basic 3D modelling terminology and theory.
You are comfortable and familiar with 3D space, and are able to set units and a grid for modelling.
You are able to navigate the software’s UI and locate tools for modelling.
You are familiar with the basic terminology of texturing and shading, and are able to add simple materials to your models.
You are familiar with the most essential lighting techniques and lighting terminology in 3D.
You have command of the basics of rendering single and multiple frames.

Content

What is 3D modelling? What is a polygon and how do polygons work in a 3D space to create models? What are the components and elements of a Poly Model?
How to do basics of 3D modelling? How to manipulate and deform a poly to create a model?
How can you utilise different techniques and work methods? Which tools are needed for different techniques and when to use them?

Evaluation scale

1-5

Assessment methods and criteria

A student is able to:
a. use professional vocabulary systematically.
e. use the key modelling techniques, tools, software and production pipeline of the professional field.