Character animation and motion capture (5 cr)
Code: GD00CU22-3001
General information
Enrollment
16.12.2019 - 10.01.2020
Timing
07.01.2020 - 28.02.2020
Number of ECTS credits allocated
5 op
Virtual portion
1 op
Mode of delivery
80 % Contact teaching, 20 % Distance learning
Campus
Kouvola Campus
Teaching languages
- English
Degree programmes
- Degree Programme in Game Design
Teachers
- Marko Siitonen
- Brenda Jiménez
Teacher in charge
Marko Siitonen
Groups
-
GDKV17SPGame design, full-time studies
Objective
You learn how to create animated 2D and 3D characters.
You learn to set up motion capture system and capture motion data.
Content
How to create 3D character models, bones, skinning and rigging.
How to animate 2D characters and make sprite sheets?
What is motion capture?
What different technologies can be used to capture motion?
What is the motion capture workflow?
How to calibrate a motion capture system, set up markers and capture motion.
How to capture multiple actors and/or objects simultaneously?
How to clean up and edit the capture data?
How to utilise motion capture data in 3D animation?
Qualifications
Required studies of 3D Production module and Basics of 2D animation or equivalent skills.