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Character animation and motion capture (5 cr)

Code: GD00CU22-3001

General information


Enrollment

16.12.2019 - 10.01.2020

Timing

07.01.2020 - 28.02.2020

Number of ECTS credits allocated

5 op

Virtual portion

1 op

Mode of delivery

80 % Contact teaching, 20 % Distance learning

Campus

Kouvola Campus

Teaching languages

  • English

Degree programmes

  • Degree Programme in Game Design

Teachers

  • Marko Siitonen
  • Brenda Jiménez

Teacher in charge

Marko Siitonen

Groups

  • GDKV17SP
    Game design, full-time studies

Objective

You learn how to create animated 2D and 3D characters.
You learn to set up motion capture system and capture motion data.

Content

How to create 3D character models, bones, skinning and rigging.
How to animate 2D characters and make sprite sheets?
What is motion capture?
What different technologies can be used to capture motion?
What is the motion capture workflow?
How to calibrate a motion capture system, set up markers and capture motion.
How to capture multiple actors and/or objects simultaneously?
How to clean up and edit the capture data?
How to utilise motion capture data in 3D animation?

Qualifications

Required studies of 3D Production module and Basics of 2D animation or equivalent skills.