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Character animation and motion capture (5 op)

Toteutuksen tunnus: GD00CU22-3001

Toteutuksen perustiedot


Ilmoittautumisaika
16.12.2019 - 10.01.2020
Ilmoittautuminen toteutukselle on päättynyt.
Ajoitus
07.01.2020 - 28.02.2020
Toteutus on päättynyt.
Opintopistemäärä
5 op
Lähiosuus
4 op
Virtuaaliosuus
1 op
Toteutustapa
Monimuoto-opetus
Yksikkö
Kulttuurin koulutusyksikkö
Toimipiste
Kouvolan kampus
Opetuskielet
englanti
Koulutus
Degree Programme in Game Design
Opettajat
Marko Siitonen
Brenda Jiménez
Vastuuopettaja
Marko Siitonen
Ryhmät
GDKV17SP
Game design, full-time studies
Opintojakso
GD00CU22
Toteutukselle GD00CU22-3001 ei löytynyt varauksia!

Tavoitteet

You learn how to create animated 2D and 3D characters.
You learn to set up motion capture system and capture motion data.

Sisältö

How to create 3D character models, bones, skinning and rigging.
How to animate 2D characters and make sprite sheets?
What is motion capture?
What different technologies can be used to capture motion?
What is the motion capture workflow?
How to calibrate a motion capture system, set up markers and capture motion.
How to capture multiple actors and/or objects simultaneously?
How to clean up and edit the capture data?
How to utilise motion capture data in 3D animation?

Arviointi

The course "Character animation and motion capture" is located in the entry-level of your studies. The assessment emphasises criteria a and e. A student who has reached level 3 is able to
a. use professional motion capture and animation vocabulary systematically.
e. use the 2D/3D and motion capture software and techniques of the professional field. Edit motion capture data and apply it into 3D models.

Esitietovaatimukset

Required studies of 3D Production module and Basics of 2D animation or equivalent skills.

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