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Advanced 3D (5 cr)

Code: GD00DL20-3005

General information


Enrollment

06.04.2022 - 22.04.2022

Timing

01.09.2022 - 31.12.2022

Number of ECTS credits allocated

5 op

Virtual portion

4 op

RDI portion

1 op

Mode of delivery

20 % Contact teaching, 80 % Distance learning

Campus

Kouvola Campus

Teaching languages

  • English

Seats

10 - 25

Degree programmes

  • Degree Programme in Game Design

Teachers

  • Brenda Jiménez
  • Panu Vuoristo

Teacher in charge

Brenda Jiménez

Groups

  • GDKV20KM
    Game design, part-time studies

Objective

– You advance your 3D modelling skills and learn more advanced techniques.
– You learn the 3D model optimisation workflow through retopology.
– You know how to rig characters and objects.
– You advance your texturing skills: you learn about procedural PBR materials and 3D painting.
– You understand PBR workflow in 3D modelling and game production.

Content

– How to 3D model more complex entities?
– How to utilise more advanced texturing techniques?
– How to use software to create procedural PBR materials?
– How to optimise your models for production?

Materials

Learning materials
– Lectures and demonstrations with accompanying downloadable documentation for reference.
– Downloadable Work sheets and exercises
– Links and tutorials on Learn.

Teaching methods

Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.

Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

Employer connections

RDI will be intergrated where possible

Exam schedules

Deadlines:
– In order to benefit from the dedicated feedback
sessions students must have at least partially completed the assignments
on review at that time.
– If a student misses the deadline for an
assignment feedback session, no assurance of feedback at a later date
can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorized late return of course assignments will have an effect on final grading. (Between 1 and 2 points deducted)

International connections

In class, student will complete instructive exercises and then receive feedback to deepen their expertise.
Students will also complete assignments independently.

Content scheduling

The student will learn the following:
- asset creation pipeline and workflows
- industry standard texturing techniques
- texture baking techniques
- retopology and automatic retopology

Further information

Further information
– Demonstrations and lectures (maybe streamed via Teams) provide relevant theoretical content.
– Students complete a series of 3D-graphics related assignments independently with the help of instructions provided on Learn.
– Students will receive dedicated feedback sessions on their assignments at regular intervals

Evaluation scale

1-5

Assessment methods and criteria

Assessment Methods:
Collaborative Learning outcomes (Group works)
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments

Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.

Grading. Fail, Incomplete, 1:pass, 2:pass+ 3:Commended 4:Highly commended 5:Distinction
Assessment scale1-5