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3D sculpting (5 cr)

Code: GD00DT44-3001

General information


Enrollment

12.04.2021 - 25.04.2021

Timing

01.08.2021 - 01.11.2021

Number of ECTS credits allocated

5 op

Virtual portion

4 op

Mode of delivery

20 % Contact teaching, 80 % Distance learning

Campus

Kouvola Campus

Teaching languages

  • English

Seats

0 - 25

Degree programmes

  • Degree Programme in Game Design

Teachers

  • Panu Vuoristo

Teacher in charge

Panu Vuoristo

Groups

  • GDKV20KM
    Game design, part-time studies

Objective

– You learn what is digital sculpting.
– You understand the differences between digital sculpting and modelling.
– You learn to use 3D sculpting software.
– You understand the basic modelling of realistic characters and organic shapes.
– You learn to optimise your 3D models.
– You understand the 3D modelling pipeline in game production.

Content

– What is digital sculpting?
– What are the differences between digital sculpting and modelling?
– How do you use 3D sculpting software?
– How do you model characters and organic shapes?
– How to optimise your models through retopology?
– How to use your models in game engines and animations?

Evaluation scale

1-5