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Photography and image processing (5 cr)

Code: MU00DV92-3009

General information


Enrollment

23.08.2021 - 29.08.2021

Timing

01.08.2021 - 31.12.2021

Number of ECTS credits allocated

5 op

Virtual portion

1 op

Mode of delivery

80 % Contact teaching, 20 % Distance learning

Campus

Kouvola Campus

Teaching languages

  • English

Seats

0 - 25

Degree programmes

  • Degree Programme in Bioproduct Design
  • Degree Programme in Graphic Design
  • Degree Programme in Fashion and Costume Design
  • Degree Programme in Interior Architecture and Furniture Design

Teachers

  • Sauli Simola

Teacher in charge

Brenda Jiménez

Groups

  • GDKV21SP
    Game design, full-time studies

Objective

- Students are able to produce images using modern digital cameras.
- Students master the basics of studio photography and lighting and understand the basic steps of image file processing.
- The subjects are chosen according to the student's field of interest: objects, interiors or clothing on a person or surface structures of materials.

Content

- What are the basic camera functions?
- How to use the camera in different circumstances and targets: objects, interiors, clothing on a person and surface structures of materials?
- How is photography carried out in a studio?
- How are picture files adjusted and edited in image processing?

Materials

Lectures, videos, links and tutorials on Learn.

Teaching methods

Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.


Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.


Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

Further information

Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.

Evaluation scale

1-5