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Design project (5 cr)

Code: VV00CZ68-3009

General information


Enrollment

23.08.2021 - 29.08.2021

Timing

03.09.2021 - 17.12.2021

Number of ECTS credits allocated

5 op

Virtual portion

2 op

RDI portion

2 op

Mode of delivery

60 % Contact teaching, 40 % Distance learning

Campus

Kouvola Campus

Teaching languages

  • English
  • Finnish

Seats

20 - 22

Degree programmes

  • Degree Programme in Bioproduct Design
  • Degree Programme in Wood Design
  • Degree Programme in Graphic Design
  • Degree Programme in Fashion and Costume Design
  • Degree Programme in Interior Architecture and Furniture Design

Teachers

  • Heli Abdel-Rahman
  • Sami Helin
  • Ari Haapanen

Teacher in charge

Heli Abdel-Rahman

Groups

  • VV2021-2022
    Optional studies 2021-2022

Objective

• you study the planning of spectacle frames, materials and manufacturing
• you become acquainted with trends and phenomena which affect planning
• you become acquainted with the anatomy of the face of the human being and with the different frame types

Content

• you design and make the spectacle frames or sunglasses from idea sketches to ready frame
• you can do frames or sun glasses to yourself to your friend or to the customer
• for the study module costs will be included because the making of frames or sunglasses includes the material and manufacture costs

Materials

Available in Learn platform.

Teaching methods

A learning route based on a working week according to timetable.

Student workload

5cr is 135h where contact teaching is 70h and independence working is 65h

Further information

• you design and make the spectacle frames or sunglasses of plastic or wood which can be used like the glasses which are bought of the optician 's
• you can do frames or sun glasses to yourself to your friend or to the customer

Prior know-how and skills: Basic skills about the use of 2D and/or 3D software

Evaluation scale

1-5

Assessment methods and criteria

Student's self-reflection and peer evaluation
Evaluation of learning exercise
Active participation

Further information

Prior know-how and skills: Basic skills about the use of 2D and/or 3D software.