Design project (5 cr)
Code: VV00CZ68-3009
General information
Enrollment
23.08.2021 - 29.08.2021
Timing
03.09.2021 - 17.12.2021
Number of ECTS credits allocated
5 op
Virtual portion
2 op
RDI portion
2 op
Mode of delivery
60 % Contact teaching, 40 % Distance learning
Campus
Kouvola Campus
Teaching languages
- English
- Finnish
Seats
20 - 22
Degree programmes
- Degree Programme in Bioproduct Design
- Degree Programme in Wood Design
- Degree Programme in Graphic Design
- Degree Programme in Fashion and Costume Design
- Degree Programme in Interior Architecture and Furniture Design
Teachers
- Heli Abdel-Rahman
- Sami Helin
- Ari Haapanen
Teacher in charge
Heli Abdel-Rahman
Groups
-
VV2021-2022Optional studies 2021-2022
Objective
• you study the planning of spectacle frames, materials and manufacturing
• you become acquainted with trends and phenomena which affect planning
• you become acquainted with the anatomy of the face of the human being and with the different frame types
Content
• you design and make the spectacle frames or sunglasses from idea sketches to ready frame
• you can do frames or sun glasses to yourself to your friend or to the customer
• for the study module costs will be included because the making of frames or sunglasses includes the material and manufacture costs
Materials
Available in Learn platform.
Teaching methods
A learning route based on a working week according to timetable.
Student workload
5cr is 135h where contact teaching is 70h and independence working is 65h
Further information
• you design and make the spectacle frames or sunglasses of plastic or wood which can be used like the glasses which are bought of the optician 's
• you can do frames or sun glasses to yourself to your friend or to the customer
Prior know-how and skills: Basic skills about the use of 2D and/or 3D software
Evaluation scale
1-5
Assessment methods and criteria
Student's self-reflection and peer evaluation
Evaluation of learning exercise
Active participation
Further information
Prior know-how and skills: Basic skills about the use of 2D and/or 3D software.