Hair and clothing simulationLaajuus (5 cr)
Course unit code: GA00FT17
General information
- Credits
- 5 cr
- Teaching language
- English
- Institution
- Peppi
Objective
You create dynamic simulations for hair and clothing for 3D production.
You learn how to technically animate believable secondary motion simulations.
You apply industry-standard tools to simulate and refine clothing/hair.
You can simulate assets for use in real-time game engines, or pre-rendered cinematic sequences.
Content
What is the role of hair and cloth simulation in 3D production pipelines?
What is the Preparation process for cloth/hair simulation?
How to work with cloth solvers and hair systems?
How do you control simulation behavior using collision settings, constraints, joint matching, UV expansion, and motion files?
How to optimise simulations for performance and efficiency?
What methods are used to export and bake simulations for use in real-time game engines and pre-rendered cinematic pipelines?
Evaluation
Students can
a. use professional vocabulary and concepts in an expert way in different situations.
b. assess information sources critically.
e. choose appropriate models, methods, software and techniques according to the purpose and justify these choices.
f. promote teams’ goal-oriented operation.