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Automated game art pipelinesLaajuus (5 cr)

Course unit code: GA00FT23

General information


Credits
5 cr
Teaching language
English
Institution
Peppi

Objective

You explore how automation supports efficiency in game art workflows.
You experiment with procedural and rule-based systems to simplify repetitive tasks.
You design tools and processes to improve consistency in asset production.
You gain a basic understanding of appropriate tools to support specific tasks in content creation.
You critically assess the creative, technical, and ethical implications of emerging new technologies.

Content

What tasks in game art production can be automated or streamlined?
How can procedural thinking be applied to create or modify visual assets?
What are examples of task automation in areas like texturing, layout, or asset organisation?
In which situations can new technology support workflows
(e.g. upscaling, image processing, or reference generation)?
How do you ensure creative control and consistency when using automated methods?
What are the legal, ethical, and artistic implications of using the latest content creation methods?
How can automation support the scalability and efficiency of game art pipelines?

Evaluation

Students can
a. use professional vocabulary and concepts in an expert way in different situations.
b. assess information sources critically.
c. work as team members in work-related expert duties and identify and describe the problems of the professional field.
e. choose appropriate models, methods, software and techniques according to the purpose and justify these choices.
f. promote teams’ goal-oriented operation.
g. apply critically the ethical principles of the professional field in different situations.

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