Sound designLaajuus (5 op)
Tunnus: VV00DL89
Laajuus
5 op
Opetuskieli
- englanti
Vastuuhenkilö
- Suvi Pylvänen
Osaamistavoitteet
You learn the basics of audio design in games in theory and practice?.
You learn field recording techniques and tools and studio recording.
You know how to prepare, produce and record voice-over (human voice).
You know how to edit foley, music, stingers, VO and loops.
You learn mixing and mastering techniques in order to create specific spaces for specific sounds.
You learn to optimise sound files for games.
Sisältö
What is sound design in a game context?
How to use sound as feedback, world building tool, ambience, and creating an emotional response?
How to make, record, edit and optimise sound for video games?
How to prepare audio files for game engines?
How to mix in audio engines, do track automation & fader riding, and how to create audio scenes?
How to use reverb zones in (game) audio engine?
Ilmoittautumisaika
21.08.2023 - 01.09.2023
Ajoitus
04.09.2023 - 17.12.2023
Opintopistemäärä
5 op
Toteutustapa
Lähiopetus
Yksikkö
Kulttuurin koulutusyksikkö
Toimipiste
Kouvolan kampus
Opetuskielet
- Englanti
Paikat
15 - 25
Koulutus
- Degree Programme in Game Design
Opettaja
- Henri Brandt
Vastuuopettaja
Suvi Pylvänen
Ryhmät
-
VV2023-2024Valinnaiset opinnot 2023-2024
Tavoitteet
You learn the basics of audio design in games in theory and practice?.
You learn field recording techniques and tools and studio recording.
You know how to prepare, produce and record voice-over (human voice).
You know how to edit foley, music, stingers, VO and loops.
You learn mixing and mastering techniques in order to create specific spaces for specific sounds.
You learn to optimise sound files for games.
Sisältö
What is sound design in a game context?
How to use sound as feedback, world building tool, ambience, and creating an emotional response?
How to make, record, edit and optimise sound for video games?
How to prepare audio files for game engines?
How to mix in audio engines, do track automation & fader riding, and how to create audio scenes?
How to use reverb zones in (game) audio engine?
Arviointiasteikko
1-5