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Sound designLaajuus (5 op)

Tunnus: VV00DL89

Laajuus

5 op

Opetuskieli

  • englanti

Vastuuhenkilö

  • Suvi Pylvänen

Osaamistavoitteet

You learn the basics of audio design in games in theory and practice?.
You learn field recording techniques and tools and studio recording.
You know how to prepare, produce and record voice-over (human voice).
You know how to edit foley, music, stingers, VO and loops.
You learn mixing and mastering techniques in order to create specific spaces for specific sounds.
You learn to optimise sound files for games.

Sisältö

What is sound design in a game context?
How to use sound as feedback, world building tool, ambience, and creating an emotional response?
How to make, record, edit and optimise sound for video games?
How to prepare audio files for game engines?
How to mix in audio engines, do track automation & fader riding, and how to create audio scenes?
How to use reverb zones in (game) audio engine?

Ilmoittautumisaika

21.08.2023 - 01.09.2023

Ajoitus

04.09.2023 - 17.12.2023

Opintopistemäärä

5 op

Toteutustapa

Lähiopetus

Yksikkö

Kulttuurin koulutusyksikkö

Toimipiste

Kouvolan kampus

Opetuskielet
  • Englanti
Paikat

15 - 25

Koulutus
  • Degree Programme in Game Design
Opettaja
  • Henri Brandt
Vastuuopettaja

Suvi Pylvänen

Ryhmät
  • VV2023-2024
    Valinnaiset opinnot 2023-2024

Tavoitteet

You learn the basics of audio design in games in theory and practice?.
You learn field recording techniques and tools and studio recording.
You know how to prepare, produce and record voice-over (human voice).
You know how to edit foley, music, stingers, VO and loops.
You learn mixing and mastering techniques in order to create specific spaces for specific sounds.
You learn to optimise sound files for games.

Sisältö

What is sound design in a game context?
How to use sound as feedback, world building tool, ambience, and creating an emotional response?
How to make, record, edit and optimise sound for video games?
How to prepare audio files for game engines?
How to mix in audio engines, do track automation & fader riding, and how to create audio scenes?
How to use reverb zones in (game) audio engine?

Arviointiasteikko

1-5