Sound designLaajuus (5 cr)
Course unit code: VV00DL89
General information
- Credits
- 5 cr
- Teaching language
- English
- Responsible person
- Suvi Pylvänen
Objective
You know the theoretical framework and practical applications of audio design in games.
You are able to use field recording techniques and tools and perform studio recording.
You know how to prepare, produce and record voice-over (human voice).
You know how to edit foley, music, stingers, VO and loops.
You are able to use mixing and mastering techniques to create specific spaces for specific sounds.
You are able to optimise sound files for games.
Content
What is sound design in the context of games?
How to use sounds in giving feedback, building worlds and creating ambience and emotional response?
How to make, record, edit and optimise sound for video games?
How to prepare audio files for game engines?
How to mix sounds and music in audio engines and perform track automation and fader riding?
How to create audio scenes?
How to use reverb zones in (game) audio engine?
Accomplishment methods
– use the key models, methods, software and techniques of the professional field.