Preproduction and prototyping in gamesLaajuus (5 cr)
Code: GD00FN75
Credits
5 op
Teaching language
- English
Objective
How do you effectively plan and prototype game ideas to ensure successful development?
What are the best methods for iterating and refining prototypes based on player feedback and testing?
Content
You learn how to structure and plan a game project during the preproduction phase, focusing on concept development, storyboarding, and asset planning.
You explore rapid prototyping techniques to test gameplay mechanics and ideas before full-scale development.
You understand the importance of iteration and feedback in refining game concepts.