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Game audioLaajuus (5 cr)

Code: PT00FP02

Credits

5 op

Teaching language

  • Finnish
  • English

Objective

The student understands the value of audio in games and other consumer products
The student understands how audio is presented and stored in digital form
The student understands how the basic properties of audio affect the listening experience
The student knows how to utilize synthesizers and create new instrument sounds
The student knows how to make simple sound effects

Content

Importance of audio in games and other consumer media products
How audio is represented? Waveform and amplitude. Frequency content and how its interpreted.
Different audio formats and audio compression (lossy, lossless)
Audio properties, tempo and pitch.
Audio generation and synthesizers. Oscillators, filters.
Foley sounds and how to produce them.
Sound effects: distortion, clipping, compression, reverb, fade in/out, crossfade