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Practical training 2 (25 cr)

Code: GD00CY15-3002

General information


Enrollment
14.03.2022 - 31.03.2022
Registration for the implementation has ended.
Timing
02.05.2022 - 31.08.2022
Implementation has ended.
Number of ECTS credits allocated
25 cr
Local portion
23 cr
Virtual portion
2 cr
RDI portion
5 cr
Mode of delivery
Blended learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
English
Seats
10 - 25
Degree programmes
Degree Programme in Game Design
Teachers
Marko Siitonen
Teacher in charge
Marko Siitonen
Groups
GDKV19SP
Game design, full-time studies
Course
GD00CY15
No reservations found for realization GD00CY15-3002!

Course material

There is no separate study material included in this course.
The employer may require the trainee to become acquainted with the respective internship task or part of it.

Practical training-related documentation (training agreements, realization and reporting instructions) can be found on the Learn page of the Game Design practical training.

Study forms and methods

An internship period is an entity designed as an individual period. The student is responsible for acquiring the internship. An internship as an entrepreneur is also counted as an internship.

RDI and work-related cooperation

Internships are carried out in gaming companies or RDI projects.

International cooperation

International co-operation is possible especially in the form of internships abroad.

Student workload

The same calculation formula is applied in the student's internship as in other studies:

1 credit (cr) corresponds to 27 working hours, ie 1 full 40-hour workweek corresponds to a workload of 1.5 credits.

5 cr = 135h working hours.

The total amount of 800 hours or 30 cr of internship required in the curriculum (HOPS) can be divided into different sized parts during the studies and there can be one or more employers.

Course part description

Student finds and applies for a practical training placement in a game company or game project.

Further information

Additional information: Marko Siitonen - Practical training coordinator - Game Design Degree

Evaluation scale

Approved/Failed

Assessment methods and criteria

Hand in your contract and hour sheets to your practical training coordinator (Marko Siitonen).

Attend practical training presentation day and make a presentation of your practical training.
(presentation days in autumn and spring)

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