Game Programming Patterns (5 cr)
Code: PO00DN35-3001
General information
- Enrollment
-
14.12.2020 - 14.01.2021
Registration for the implementation has ended.
- Timing
-
01.01.2021 - 02.05.2021
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 3 cr
- Virtual portion
- 2 cr
- RDI portion
- 2 cr
- Mode of delivery
- Blended learning
- Unit
- Department of Information Technology
- Campus
- Kotka Campus
- Teaching languages
- Finnish
- Degree programmes
- Degree Programme in Game Programming
- Teachers
- Teemu Saarelainen
- Teacher in charge
- Teemu Saarelainen
- Groups
-
POKT19SPGame programming, full-time studies
- Course
- PO00DN35
Objective
You are familiar with ways tested by practice to solve the most common problems in game programming.
You are able to integrate the essential structures of games such as controls for the user, physics of game elements and game intelligence by means of software design models.
Content
What software design patterns involve the reusable software elements of object oriented software design?
What are game programming patterns?
How to organize code and inter-connect different parts?
How have other designers organized code and inter-connected different parts?
What is the best, generally accepted way to organize code and inter-connect different parts??
Evaluation
Students are able to
use professional vocabulary (a),
look for information in the key information sources of the field (b),
identify interrelated tasks (c),
use the key models, methods, software and techniques of the professional field (e)
Course material
Lecture notes, web material, source code, UML-diagrams.
Game Programming Patterns-book, available at: https://gameprogrammingpatterns.com/
Study forms and methods
Participation in onsite- and/or distance learning. The student will implement the required exercises and programming tasks, and participates in the final exam at the end of the course.
Alternative approaches to completing the course must be agreed upon with the lecturer before the start of the course.
Timing of exams and assignments
The course will be implemented according to the working schedule at lukkarikone.xamk.fi
The final exam will be held at a time agreed upon with the whole class.
Student workload
Total of 135 hrs of work, out of which 70 hrs will be contact/distance learning and 65 hrs will independent work (exercises, project work, literature, etc.).
Evaluation scale
1-5
Assessment methods and criteria
Assesment will be based on participation in class, exercises and project work, as well as the final exam performance.
Qualifications
Prerequisities: Basic knowledge and skills of object oriented programming.