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Game mathematics and physics (5 cr)

Code: TI00CW68-3002

General information


Enrollment
16.12.2019 - 10.01.2020
Registration for the implementation has ended.
Timing
01.01.2020 - 26.04.2020
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Contact learning
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
Finnish
Seats
0 - 40
Degree programmes
Degree Programme in Information Technology
Teachers
Esa Pulkkanen
Teacher in charge
Esa Pulkkanen
Course
TI00CW68
No reservations found for realization TI00CW68-3002!

Objective

You are able to calculate vectors and matrices.
You are able to form and solve equations of motion trajectory of solid and shape forming particles.
You are able to use momentum and angular momentum to study collisions of particles.
You are able to calculate the centre of mass.
You are able to use discrete time base to model mechanical conditions.

Content

How to use vectors and matrices in game implementations
How to form and solve equations of trajectories, force interactions, dynamic equilibrium, collisions, circular motion, rotating motion and dynamic forces
How to present the solutions of equations of quantities in 2D and 3D space.

Course material

Opiskelumateriaali on Moodlessa.

Study forms and methods

Työviikkopohjainen oppimisväylä:
Osallistut työjärjestyksen mukaisesti opetukseen ja ohjaukseen. Opiskelusi rytmittyvät työjärjestyksen mukaisten ryhmätapaamisten ja itsenäisesti tehtävien oppimistehtävien mukaan.

Timing of exams and assignments

XAMK:n tenttijärjestyksen mukaan.

Student workload

5 ECTS Credits, 135h
n. 55h työjärjestyksen mukaisesti opettajan ohjauksessa ja n. 80h itsenäistä työntekoa.

Evaluation scale

1-5

Assessment methods and criteria

Kirjallinen kurssikoe.

Qualifications

Prerequisities of mathematics and physics

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