Game mathematics and physics (5 cr)
Code: TI00CW68-3002
General information
- Enrollment
-
16.12.2019 - 10.01.2020
Registration for the implementation has ended.
- Timing
-
01.01.2020 - 26.04.2020
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Department of Information Technology
- Campus
- Kotka Campus
- Teaching languages
- Finnish
- Seats
- 0 - 40
- Degree programmes
- Degree Programme in Information Technology
Objective
You are able to calculate vectors and matrices.
You are able to form and solve equations of motion trajectory of solid and shape forming particles.
You are able to use momentum and angular momentum to study collisions of particles.
You are able to calculate the centre of mass.
You are able to use discrete time base to model mechanical conditions.
Content
How to use vectors and matrices in game implementations
How to form and solve equations of trajectories, force interactions, dynamic equilibrium, collisions, circular motion, rotating motion and dynamic forces
How to present the solutions of equations of quantities in 2D and 3D space.
Course material
Opiskelumateriaali on Moodlessa.
Study forms and methods
Työviikkopohjainen oppimisväylä:
Osallistut työjärjestyksen mukaisesti opetukseen ja ohjaukseen. Opiskelusi rytmittyvät työjärjestyksen mukaisten ryhmätapaamisten ja itsenäisesti tehtävien oppimistehtävien mukaan.
Timing of exams and assignments
XAMK:n tenttijärjestyksen mukaan.
Student workload
5 ECTS Credits, 135h
n. 55h työjärjestyksen mukaisesti opettajan ohjauksessa ja n. 80h itsenäistä työntekoa.
Evaluation scale
1-5
Assessment methods and criteria
Kirjallinen kurssikoe.
Qualifications
Prerequisities of mathematics and physics