From idea to innovation (5 cr)
Code: MO00AA08-3038
General information
- Enrollment
-
23.08.2021 - 29.08.2021
Registration for the implementation has ended.
- Timing
-
13.09.2021 - 31.12.2021
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 0 cr
- Virtual portion
- 5 cr
- Mode of delivery
- Distance learning
- Unit
- Xentre (vanhennettu) – yrittäjyyden ja innovaatioiden tutkimus- ja koulutusyksikkö (YRI)
- Campus
- Ecampus
- Teaching languages
- English
- Seats
- 20 - 45
- Degree programmes
- Degree Programme in Game Design
- Teachers
- Ksenia Visser
- Teacher in charge
- Ksenia Visser
- Groups
-
VV2021-2022Optional studies 2021-2022
-
GDKV18SPGame design, full-time studies
- Course
- MO00AA08
Objective
You are able to recognize problems and opportunities in the environment as well as generate and communicate new solutions together with different types of interest groups and stakeholders. You are able to utilize information obtained from different sources and stakeholders. You are able to use different kinds of development methods and to apply creative approaches to solve problems. You are able to contribute to multidisciplinary team creativity and performance.
Content
What do innovations and innovativeness mean and how are they related to developing an organisation and business? How can you promote your own creativity? How can you work in a team to promote creativity? How can you utilize collective and multidisciplinary creativity? How can you utilize different kinds of development methods when solving problems? How can you combine and utilize internal and external knowledge for the basis of development work?
Course material
Available on the course platform in Learn in the beginning of the course.
RDI and work-related cooperation
Employer commission is possible, agreed with the teacher.
Timing of exams and assignments
Deadlines are announced on the course platform.
Student workload
135 hours.
Evaluation scale
1-5
Assessment criteria, good (3)
Students can b. look for information in the key information sources of the field. d. work together with customers, users and target groups. e. use the key models, methods, software and techniques of the professional field. f. work as team members in a goal-oriented way.
Assessment methods and criteria
Assessment methods are announced in connection to each assignment.