3D environment design (5 cr)
Code: GD00CU17-3005
General information
- Enrollment
-
14.12.2020 - 14.01.2021
Registration for the implementation has ended.
- Timing
-
01.03.2021 - 02.05.2021
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 1 cr
- Virtual portion
- 4 cr
- Mode of delivery
- Blended learning
- Unit
- Department of Culture
- Campus
- Kouvola Campus
- Teaching languages
- English
- Seats
- 0 - 25
- Degree programmes
- Degree Programme in Game Design
- Teachers
- Brenda Jiménez
- Teacher in charge
- Brenda Jiménez
- Groups
-
GDKV20KMGame design, part-time studies
- Course
- GD00CU17
Objective
You know the basics of 3D environment design.
You become acquainted with the basic techniques used in the industry to model environments.
Content
How to model props in 3D software for your game?
What are the different techniques of modelling environments?
What are the reaches and limitations of prop modelling for environments in real-time 3D?
Evaluation scale
1-5
Further information
Required studies of Basics of 3D modelling and Audiovisual skills or equivalent skills in:
understanding the principles of lighting and the technical aspects and terminology of lighting.
knowing the basics of camera shots and movements.
doing a 3D polygon model.