Introduction to Game Development (10 cr)
Code: PO00DN27-3002
General information
- Enrollment
- 15.08.2020 - 04.09.2020
- Registration for the implementation has ended.
- Timing
- 31.08.2020 - 16.10.2020
- Implementation has ended.
- Number of ECTS credits allocated
- 10 cr
- Local portion
- 10 cr
- Mode of delivery
- Contact learning
- Unit
- Department of Information Technology
- Campus
- Kotka Campus
- Teaching languages
- Finnish
- Seats
- 20 - 40
- Degree programmes
- Degree Programme in Game Programming
- Teachers
- Niina Mässeli
- Pekka Vilpponen
- Marko Oras
- Teemu Saarelainen
- Teacher in charge
- Teemu Saarelainen
- Groups
-
POKT20SPGame programming, full-time studies
- Course
- PO00DN27
Objective
You understand the big picture of game production.
You are able, under guidance, to create and publish a game.
You know the different job profiles in the game industry and understand the importance of documentation and planning.
You are able to use the XAMK and GameLab systems and follow the related documentation instructions.
Content
How to create and publish a game?
What is the big picture of the game industry?
What game companies and job descriptions are there in the game industry?
What are the essential information processing systems in the industry?
What is GameLab learning environment?
Evaluation
Students are able to:
- use professional vocabulary systematically.
- look for information in the key information sources of the field.
- identify interrelated tasks.
- use the key models, methods, software and techniques of the professional field.
- work as team members in a goal-oriented way.
Course material
Luennoitu materiaali, online resurssit
Study forms and methods
Työviikkopohjainen oppimisväylä:
Osallistut työjärjestyksen mukaiseen opetukseen ja ohjaukseen. Opiskelusi rytmittyvät työjärjestyksen mukaisten ryhmätapaamisten ja itsenäisesti tehtävien oppimistehtävien mukaan.
Student workload
270 tuntia, joista lähiopetusta noin 112 tuntia
Evaluation scale
1-5
Assessment methods and criteria
Arviointi perustuu oppimistehtäviiin ja läsnäoloon/aktiivisuuteen opintojaksolla
Assessment criteria, good (3-4)
Kaikki
a. use professional vocabulary systematically.
b. look for information in the key information sources of the field.
c. identify interrelated tasks.
d. work together with customers, users and target groups.
e. use the key models, methods, software and techniques of the professional field.
f. work as team members in a goal-oriented way.
g. justify their actions according to the ethical principles of the professional field