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Unreal Engine C++ development (3 cr)

Code: VV00ED90-3001

General information


Enrollment
16.12.2019 - 01.03.2020
Registration for the implementation has ended.
Timing
11.03.2020 - 10.05.2020
Implementation has ended.
Number of ECTS credits allocated
3 cr
Local portion
0 cr
Virtual portion
3 cr
Mode of delivery
Distance learning
Unit
Department of Information Technology
Campus
Mikkeli Campus
Teaching languages
English
Finnish
Seats
10 - 30
Degree programmes
Degree Programme in Business Information Technology
Teachers
Juha Ojala
Teacher in charge
Juha Ojala
Course
VV00ED90
No reservations found for realization VV00ED90-3001!

Objective

The student knows how to use C++ within the Unreal Engine. The student knows how to create C++ modules that can be used by Blueprint Visual Scripting System. The student knows the most common macro commands and template functions that Unreal Engine uses.

Content

Students become familiar with what kind of construct Unreal Engine code has. We create new classes and objects using C++ inside Unreal Engine. We program logic with C++ and learn how it can be used side by side with the Blueprint Visual Scripting System. During the course, we build multiple examples that use C++ and the Blueprint Scripting.

Evaluation scale

1-5

Qualifications

Basics of object oriented programming

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