Using animation editor inside Unreal Engine (3 cr)
Code: VV00ED92-3001
General information
- Enrollment
-
16.12.2019 - 10.01.2020
Registration for the implementation has ended.
- Timing
-
07.01.2020 - 08.03.2020
Implementation has ended.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 0 cr
- Virtual portion
- 3 cr
- Mode of delivery
- Distance learning
- Unit
- Department of Information Technology
- Campus
- Mikkeli Campus
- Teaching languages
- English
- Finnish
- Seats
- 10 - 30
- Degree programmes
- Degree Programme in Business Information Technology
No reservations found for realization VV00ED92-3001!
Objective
The student knows the animation tools that Unreal Engine provides. The student knows how to make use of animations that are brought into the game engine and knows how to combine them into larger, working entities, using the combined power of the animation editor and programming.
Content
We learn all the basic menus and settings that are part of the animation editor and how they are used. We learn how the skeleton model (Skeletal Mesh) can be edited and how animations can be modified on the fly using programming.
Evaluation scale
1-5
Qualifications
Basics of UE4 Blueprint Visual Scripting System