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Using animation editor inside Unreal Engine (3 cr)

Code: VV00ED92-3001

General information


Enrollment
16.12.2019 - 10.01.2020
Registration for the implementation has ended.
Timing
07.01.2020 - 08.03.2020
Implementation has ended.
Number of ECTS credits allocated
3 cr
Local portion
0 cr
Virtual portion
3 cr
Mode of delivery
Distance learning
Unit
Department of Information Technology
Campus
Mikkeli Campus
Teaching languages
English
Finnish
Seats
10 - 30
Degree programmes
Degree Programme in Business Information Technology
Teachers
Juha Ojala
Teacher in charge
Juha Ojala
Course
VV00ED92
No reservations found for realization VV00ED92-3001!

Objective

The student knows the animation tools that Unreal Engine provides. The student knows how to make use of animations that are brought into the game engine and knows how to combine them into larger, working entities, using the combined power of the animation editor and programming.

Content

We learn all the basic menus and settings that are part of the animation editor and how they are used. We learn how the skeleton model (Skeletal Mesh) can be edited and how animations can be modified on the fly using programming.

Evaluation scale

1-5

Qualifications

Basics of UE4 Blueprint Visual Scripting System

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