Architecture and design patterns (5 cr)
Code: PO00DN35-3002
General information
Enrollment
07.11.2022 - 18.11.2022
Timing
09.01.2023 - 28.04.2023
Number of ECTS credits allocated
5 op
Virtual portion
1 op
RDI portion
2 op
Mode of delivery
80 % Contact teaching, 20 % Distance learning
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Game Programming
Teachers
- Teemu Saarelainen
Teacher in charge
Teemu Saarelainen
Groups
-
POKT20SPGame programming, full-time studies
Objective
You are familiar with ways tested by practice to solve the most common problems in game programming.
You are able to integrate the essential structures of games such as controls for the user, physics of game elements and game intelligence by means of software design models.
Content
What software design patterns involve the reusable software elements of object oriented software design?
What are game programming patterns?
How to organize code and inter-connect different parts?
How have other designers organized code and inter-connected different parts?
What is the best, generally accepted way to organize code and inter-connect different parts??
Opiskelumateriaali
Lecture notes, web material, source code, UML-diagrams.
Game Programming Patterns-book, available at: https://gameprogrammingpatterns.com/
Yksilölliset oppimisväylät
Participation in contact learning. The student will implement the required exercises and programming tasks, and participates in the final exam at the end of the course.
Alternative approaches to completing the course must be agreed upon with the lecturer before the start of the course.
TKI ja työelämäyhteistyö
During the course students will use the most popular game engines and programming environments to implement small game programming tasks to be used in games. These can be later utilized in different game projects and simulations.
Tentit ja muut määräajat
Exercises and assignments will be returned to the Learn platform by the deadline specified there. The final exam and its schedule will be agreed upon together with the students.
Opiskelijan työmäärä
Total of 135 hrs of work, out of which 70 hrs will be contact/distance learning and 65 hrs will independent work (exercises, project work, literature, etc.).
Evaluation scale
1-5
Assessment methods and criteria
Assesment will be based on participation in class, exercises and project work, as well as the final exam performance.
Qualifications
Prerequisities: Basic knowledge and skills of object oriented programming.