Online game environments (5 cr)
Code: PO00DN38-3002
General information
- Enrollment
-
07.11.2022 - 18.11.2022
Registration for the implementation has ended.
- Timing
-
09.01.2023 - 01.05.2023
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Department of Information Technology
- Campus
- Kotka Campus
- Teaching languages
- Finnish
- Seats
- 20 - 30
- Degree programmes
- Degree Programme in Game Programming
- Teachers
- Anton Yrjönen
- Teacher in charge
- Pekka Vilpponen
- Groups
-
POKT20SPGame programming, full-time studies
- Course
- PO00DN38
Objective
You understand how online games run and how backend systems are made.
You know how to simulate lag and examine your programming also from the network point of view.
You understand what parts of network affect player experience.
You understand the demands online games pose on your software and network.
Content
How to simulate error situations?
How to resolve error situations in your code?
Evaluation
Students are able to
- use professional vocabulary systematically.
- look for information in the key information sources of the field.
- identify interrelated tasks.
- use the key models, methods, software and techniques of the professional field.
Course material
Sähköinen materiaali sekä web-materiaali. Harjoitustehtävät ja niiden mallivastaukset.
Study forms and methods
Scheduled track:
You participate into scheduled contact lessons. You studies are progressing in the pace of the group schedule and self paced learning activities
Independent track:
If you are working in a company, organisation or a higher education project aligned with the study unit learning outcomes, you are able to complete the study unit in your workplace. In this case contact your responsible teacher in the beginning of the studies to agree with a development project you can execute in your work. Successful completion requires you study the topics in theory and practise. You must show your skills via a demonstration, which is determined based on learning objectives.
RDI and work-related cooperation
Tutustutaan työelämässä käytettäviin ja muutoin ajankohtaisiin sovelluskehityksen tekniikoihin
Student workload
Yhteensä 135h, josta noin 70h ohjattua työskentelyä ja 65h itsenäistä työskentelyä.
Evaluation scale
1-5
Assessment methods and criteria
Osallistuminen opetukseen, harjoitustehtävien teko, harjoitustyöt. Mahdollinen koe tai tentti.