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Online game environments (5 cr)

Code: PO00DN38-3002

General information


Enrollment
07.11.2022 - 18.11.2022
Registration for the implementation has ended.
Timing
09.01.2023 - 01.05.2023
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Contact learning
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
Finnish
Seats
20 - 30
Degree programmes
Degree Programme in Game Programming
Teachers
Anton Yrjönen
Teacher in charge
Pekka Vilpponen
Groups
POKT20SP
Game programming, full-time studies
Course
PO00DN38
No reservations found for realization PO00DN38-3002!

Objective

You understand how online games run and how backend systems are made.
You know how to simulate lag and examine your programming also from the network point of view.
You understand what parts of network affect player experience.
You understand the demands online games pose on your software and network.

Content

How to simulate error situations?
How to resolve error situations in your code?

Evaluation

Students are able to
- use professional vocabulary systematically.
- look for information in the key information sources of the field.
- identify interrelated tasks.
- use the key models, methods, software and techniques of the professional field.

Course material

Sähköinen materiaali sekä web-materiaali. Harjoitustehtävät ja niiden mallivastaukset.

Study forms and methods

Scheduled track:
You participate into scheduled contact lessons. You studies are progressing in the pace of the group schedule and self paced learning activities

Independent track:
If you are working in a company, organisation or a higher education project aligned with the study unit learning outcomes, you are able to complete the study unit in your workplace. In this case contact your responsible teacher in the beginning of the studies to agree with a development project you can execute in your work. Successful completion requires you study the topics in theory and practise. You must show your skills via a demonstration, which is determined based on learning objectives.

RDI and work-related cooperation

Tutustutaan työelämässä käytettäviin ja muutoin ajankohtaisiin sovelluskehityksen tekniikoihin

Student workload

Yhteensä 135h, josta noin 70h ohjattua työskentelyä ja 65h itsenäistä työskentelyä.

Evaluation scale

1-5

Assessment methods and criteria

Osallistuminen opetukseen, harjoitustehtävien teko, harjoitustyöt. Mahdollinen koe tai tentti.

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