Skip to main content

3D sculpting with ZBrush (5 cr)

Code: VV00DZ67-3002

General information


Enrollment
14.12.2020 - 14.01.2021
Registration for the implementation has ended.
Timing
01.01.2021 - 30.04.2021
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Contact learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
English
Seats
0 - 25
Teachers
Panu Vuoristo
Teacher in charge
Suvi Pylvänen
Course
VV00DZ67
No reservations found for realization VV00DZ67-3002!

Objective

– You learn what is digital sculpting.
– You understand the differences between digital sculpting and modelling.
– You learn to use 3D sculpting software.
– You understand the basic modelling of realistic characters and organic shapes.
– You learn to optimise your 3D models.

Content

– What is digital sculpting?
– What are the differences between digital sculpting and modelling?
– How do you use Zbrush for sculpting?
– How do you model characters and organic shapes?
– How to optimise your models through retopology?
– How to use your models in game engines and animations?

Course part description

Students will do ZBrush exercises in class.

Evaluation scale

Approved/Failed

Assessment methods and criteria

A student will get pass after handing in the assignments required.

Go back to top of page