3D sculpting with ZBrush (5 cr)
Code: VV00DZ67-3002
General information
- Enrollment
-
14.12.2020 - 14.01.2021
Registration for the implementation has ended.
- Timing
-
01.01.2021 - 30.04.2021
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Department of Culture
- Campus
- Kouvola Campus
- Teaching languages
- English
- Seats
- 0 - 25
Objective
– You learn what is digital sculpting.
– You understand the differences between digital sculpting and modelling.
– You learn to use 3D sculpting software.
– You understand the basic modelling of realistic characters and organic shapes.
– You learn to optimise your 3D models.
Content
– What is digital sculpting?
– What are the differences between digital sculpting and modelling?
– How do you use Zbrush for sculpting?
– How do you model characters and organic shapes?
– How to optimise your models through retopology?
– How to use your models in game engines and animations?
Course part description
Students will do ZBrush exercises in class.
Evaluation scale
Approved/Failed
Assessment methods and criteria
A student will get pass after handing in the assignments required.