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Discrete mathematics 2 (5 cr)

Code: TK00BK51-3013

General information


Enrolment

06.04.2022 - 22.04.2022

Timing

29.08.2022 - 09.12.2022

Credits

5 op

Mode of delivery

Contact teaching

Teaching languages

  • Finnish

Seats

12 - 60

Degree programmes

  • Degree Programme in Game Programming

Teachers

  • Henry Lähteenmäki

Responsible person

Teemu Saarelainen

Student groups

  • POKT21SP
    Game programming, full-time studies

Objective

You know the basic concepts of linear algebra and are able to perform calculations by means of vectors and matrices.
You know the basic concepts of graph theory and are able to solve problems by means of graphs.
You are able to define and illustrate finite state machines and automata.

Content

How are calculations performed by means of vectors and matrices and how are systems of linear equations solved?
What is coordinate system and coordinate transformation?
What applications does linear algebra have?
How are graphs defined, classified and utilised in problem-solving?
How are finite state machines and automata defined and utilised in applications?

Materials

Lecture notes and calculations.

Teaching methods

Final exam.

Employer connections

This course does not include RDI and work-related cooperation.

Qualifications

Discrete mathematics 1 or equivalent knowledge