Discrete mathematics 2 (5 cr)
Code: TK00BK51-3013
General information
Enrollment
06.04.2022 - 22.04.2022
Timing
29.08.2022 - 09.12.2022
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
- Finnish
Seats
12 - 60
Degree programmes
- Degree Programme in Game Programming
Teachers
- Henry Lähteenmäki
Teacher in charge
Teemu Saarelainen
Groups
-
POKT21SPGame programming, full-time studies
Objective
You know the basic concepts of linear algebra and are able to perform calculations by means of vectors and matrices.
You know the basic concepts of graph theory and are able to solve problems by means of graphs.
You are able to define and illustrate finite state machines and automata.
Content
How are calculations performed by means of vectors and matrices and how are systems of linear equations solved?
What is coordinate system and coordinate transformation?
What applications does linear algebra have?
How are graphs defined, classified and utilised in problem-solving?
How are finite state machines and automata defined and utilised in applications?
Opiskelumateriaali
Lecture notes and calculations.
Yksilölliset oppimisväylät
Final exam.
TKI ja työelämäyhteistyö
This course does not include RDI and work-related cooperation.
Qualifications
Discrete mathematics 1 or equivalent knowledge