Discrete mathematics 2 (5 cr)
Code: TK00BK51-3013
General information
- Enrollment
-
06.04.2022 - 22.04.2022
Registration for the implementation has ended.
- Timing
-
29.08.2022 - 09.12.2022
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Department of Information Technology
- Campus
- Kotka Campus
- Teaching languages
- Finnish
- Seats
- 12 - 60
- Degree programmes
- Degree Programme in Game Programming
- Teachers
- Henry Lähteenmäki
- Teacher in charge
- Teemu Saarelainen
- Groups
-
POKT21SPGame programming, full-time studies
- Course
- TK00BK51
Objective
You know the basic concepts of linear algebra and are able to perform calculations by means of vectors and matrices.
You know the basic concepts of graph theory and are able to solve problems by means of graphs.
You are able to define and illustrate finite state machines and automata.
Content
How are calculations performed by means of vectors and matrices and how are systems of linear equations solved?
What is coordinate system and coordinate transformation?
What applications does linear algebra have?
How are graphs defined, classified and utilised in problem-solving?
How are finite state machines and automata defined and utilised in applications?
Course material
Lecture notes and calculations.
Study forms and methods
Final exam.
RDI and work-related cooperation
This course does not include RDI and work-related cooperation.
Qualifications
Discrete mathematics 1 or equivalent knowledge