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Game programming project 4 (5 cr)

Code: TI00CW65-3005

General information


Enrollment

06.04.2023 - 21.04.2023

Timing

28.08.2023 - 17.12.2023

Number of ECTS credits allocated

5 op

Virtual portion

2 op

RDI portion

5 op

Mode of delivery

60 % Contact teaching, 40 % Distance learning

Unit

Department of Information Technology

Campus

Kotka Campus

Teaching languages

  • Finnish

Seats

20 - 35

Degree programmes

  • Degree Programme in Game Programming

Teachers

  • Niina Mässeli
  • Marko Oras

Teacher in charge

Niina Mässeli

Groups

  • POKT21SP
    Game programming, full-time studies

Objective

You know how to apply your skills and know-how in a large multidimensional development project.
You know how to create a small playable game in a team.
You know how to utilize information from trusted information sources.

Content

What features does the game engine offer?
How to use game engine features in your project?
How to utilize software in your game development process?

Opiskelumateriaali

Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.

Yksilölliset oppimisväylät

Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.

Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.

TKI ja työelämäyhteistyö

Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.

Tentit ja muut määräajat

The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.

Kansainvälinen yhteistyö

Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.

Opiskelijan työmäärä

The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.

Evaluation scale

Approved/Failed

Assessment methods and criteria

Assignments

Qualifications

Game programming patterns