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Backend programming (5 cr)

Code: PO00DN62-3003

General information


Enrollment

06.04.2023 - 21.04.2023

Timing

28.08.2023 - 17.12.2023

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Informaatioteknologian koulutusyksikkö

Campus

Kotka Campus

Teaching languages

  • Finnish

Seats

20 - 35

Degree programmes

  • Degree Programme in Game Programming

Teachers

  • Anton Yrjönen

Teacher in charge

Anton Yrjönen

Groups

  • POKT21SP
    Game programming, full-time studies
  • 06.09.2023 12:30 - 16:00, Backend-ohjelmointi PO00DN62-3003
  • 13.09.2023 12:30 - 16:00, Backend-ohjelmointi PO00DN62-3003
  • 20.09.2023 12:30 - 16:00, Backend-ohjelmointi PO00DN62-3003
  • 27.09.2023 12:30 - 16:00, Backend-ohjelmointi PO00DN62-3003
  • 04.10.2023 12:30 - 16:00, Backend-ohjelmointi PO00DN62-3003
  • 11.10.2023 12:30 - 16:00, Backend-ohjelmointi PO00DN62-3003
  • 01.11.2023 12:30 - 16:00, Backend-ohjelmointi PO00DN62-3003
  • 08.11.2023 12:30 - 16:00, Backend-ohjelmointi PO00DN62-3003
  • 15.11.2023 12:30 - 16:00, Backend-ohjelmointi PO00DN62-3003
  • 24.11.2023 12:30 - 16:00, Backend-ohjelmointi PO00DN62-3003
  • 01.12.2023 12:30 - 16:00, Backend-ohjelmointi PO00DN62-3003
  • 13.12.2023 12:30 - 16:00, Backend-ohjelmointi PO00DN62-3003

Objective

You are able to implement a simple backend for a game.
You know how to design the communication between the frontend and backend of a game and implement the necessary interface.
You are able to use existing components and frameworks for implementing a backend for a game.

Content

What features are needed in a game in order to implement a reasonable backend?
How can the communication and interface between the game frontend and backend be implemented?
What are the most popular technologies and frameworks at the moment in the implementation of a game backend?
What security considerations must be taken into account when implementing a backend?
How do performance demands affect the backend technology?

Opiskelumateriaali

Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.

Yksilölliset oppimisväylät

Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.

Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.

TKI ja työelämäyhteistyö

Opportunity to utilize the assignments in the course to develop a work assignment or your own product.

Tentit ja muut määräajat

The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.

Kansainvälinen yhteistyö

Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.

Opiskelijan työmäärä

The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.

Evaluation scale

1-5

Assessment methods and criteria

Assignments, exams and participation in contact teaching.