Game engine programming (5 cr)
Code: PO00DN63-3003
General information
- Enrollment
-
08.04.2024 - 21.04.2024
Registration for the implementation has ended.
- Timing
-
26.08.2024 - 31.12.2024
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- RDI portion
- 2 cr
- Mode of delivery
- Contact learning
- Unit
- Department of Information Technology
- Campus
- Kotka Campus
- Teaching languages
- English
- Finnish
- Seats
- 20 - 35
- Degree programmes
- Degree Programme in Game Programming
- Teachers
- Jani Ahde
- Teacher in charge
- Pekka Vilpponen
- Groups
-
POKT21SPGame programming, full-time studies
-
POKT24SDDouble Degree in Game programming, part-time studies
-
VOKTIT24SInformation technology, exchange students
- Course
- PO00DN63
Realization has 21 reservations. Total duration of reservations is 42 h 15 min.
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Mon 02.09.2024 time 14:00 - 16:00 (2 h 0 min) |
Game engine programming PO00DN63-3003 |
A4019_uusikampus
Gamelab (40)
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Fri 06.09.2024 time 09:45 - 11:45 (2 h 0 min) |
Game engine programming PO00DN63-3003 |
A4019_uusikampus
Gamelab (40)
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Mon 09.09.2024 time 14:00 - 16:00 (2 h 0 min) |
Game engine programming PO00DN63-3003 |
A4019_uusikampus
Gamelab (40)
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Fri 13.09.2024 time 09:45 - 12:00 (2 h 15 min) |
Game engine programming PO00DN63-3003 |
A4019_uusikampus
Gamelab (40)
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Fri 20.09.2024 time 09:45 - 11:45 (2 h 0 min) |
Game engine programming PO00DN63-3003 |
A4019_uusikampus
Gamelab (40)
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Mon 23.09.2024 time 14:00 - 16:00 (2 h 0 min) |
Game engine programming PO00DN63-3003 |
A4019_uusikampus
Gamelab (40)
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Fri 27.09.2024 time 09:45 - 11:45 (2 h 0 min) |
Game engine programming PO00DN63-3003 |
A4019_uusikampus
Gamelab (40)
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Mon 07.10.2024 time 14:00 - 16:00 (2 h 0 min) |
Game engine programming PO00DN63-3003 |
A4019_uusikampus
Gamelab (40)
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Fri 11.10.2024 time 09:45 - 11:45 (2 h 0 min) |
Game engine programming PO00DN63-3003 |
A4019_uusikampus
Gamelab (40)
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Mon 14.10.2024 time 14:00 - 16:00 (2 h 0 min) |
Game engine programming PO00DN63-3003 |
A4019_uusikampus
Gamelab (40)
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Mon 28.10.2024 time 14:00 - 16:00 (2 h 0 min) |
Game engine programming PO00DN63-3003 |
A4019_uusikampus
Gamelab (40)
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Fri 01.11.2024 time 09:45 - 11:45 (2 h 0 min) |
Game engine programming PO00DN63-3003 |
A4019_uusikampus
Gamelab (40)
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Mon 04.11.2024 time 14:00 - 16:00 (2 h 0 min) |
Game engine programming PO00DN63-3003 |
A4019_uusikampus
Gamelab (40)
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Mon 11.11.2024 time 14:00 - 16:00 (2 h 0 min) |
Game engine programming PO00DN63-3003 |
A4019_uusikampus
Gamelab (40)
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Fri 15.11.2024 time 09:45 - 11:45 (2 h 0 min) |
Game engine programming PO00DN63-3003 |
A4019_uusikampus
Gamelab (40)
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Mon 18.11.2024 time 14:00 - 16:00 (2 h 0 min) |
Game engine programming PO00DN63-3003 |
A4019_uusikampus
Gamelab (40)
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Mon 25.11.2024 time 14:00 - 16:00 (2 h 0 min) |
Game engine programming PO00DN63-3003 |
A4019_uusikampus
Gamelab (40)
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Fri 29.11.2024 time 09:45 - 11:45 (2 h 0 min) |
Game engine programming PO00DN63-3003 |
A4019_uusikampus
Gamelab (40)
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Mon 09.12.2024 time 14:00 - 16:00 (2 h 0 min) |
Game engine programming PO00DN63-3003 |
A4019_uusikampus
Gamelab (40)
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Fri 13.12.2024 time 09:45 - 11:45 (2 h 0 min) |
Game engine programming PO00DN63-3003 |
A4019_uusikampus
Gamelab (40)
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Mon 16.12.2024 time 14:00 - 16:00 (2 h 0 min) |
Game engine programming PO00DN63-3003 |
A4019_uusikampus
Gamelab (40)
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Objective
You are able to make a simple game engine.
You are able to construct a practical software structure within a game engine following the guidelines of object-oriented programming.
Content
What programming features can be found in game engines and how are they implemented?
How do you create sensible software structures in game engines following the guidelines of object-oriented programming?
What aspects need to be considered when creating software components in a game engine?
How to create a simple game engine?
Course material
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Study forms and methods
Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
RDI and work-related cooperation
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Timing of exams and assignments
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
International cooperation
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Student workload
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80h are homework and assignments that can be worked on independently.
Evaluation scale
1-5
Assessment methods and criteria
Assignments, exams and participation in contact teaching.
Qualifications
Applied game programming
Game data
Advanced game programming
Architecture and patterns
Game mathematics and physics