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Game engine programming (5 cr)

Code: PO00DN63-3003

General information


Enrollment
08.04.2024 - 21.04.2024
Registration for the implementation has ended.
Timing
26.08.2024 - 31.12.2024
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
RDI portion
2 cr
Mode of delivery
Contact learning
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
English
Finnish
Seats
20 - 35
Degree programmes
Degree Programme in Game Programming
Teachers
Jani Ahde
Teacher in charge
Pekka Vilpponen
Groups
POKT21SP
Game programming, full-time studies
POKT24SD
Double Degree in Game programming, part-time studies
VOKTIT24S
Information technology, exchange students
Course
PO00DN63

Realization has 21 reservations. Total duration of reservations is 42 h 15 min.

Time Topic Location
Mon 02.09.2024 time 14:00 - 16:00
(2 h 0 min)
Game engine programming PO00DN63-3003
A4019_uusikampus Gamelab (40)
Fri 06.09.2024 time 09:45 - 11:45
(2 h 0 min)
Game engine programming PO00DN63-3003
A4019_uusikampus Gamelab (40)
Mon 09.09.2024 time 14:00 - 16:00
(2 h 0 min)
Game engine programming PO00DN63-3003
A4019_uusikampus Gamelab (40)
Fri 13.09.2024 time 09:45 - 12:00
(2 h 15 min)
Game engine programming PO00DN63-3003
A4019_uusikampus Gamelab (40)
Fri 20.09.2024 time 09:45 - 11:45
(2 h 0 min)
Game engine programming PO00DN63-3003
A4019_uusikampus Gamelab (40)
Mon 23.09.2024 time 14:00 - 16:00
(2 h 0 min)
Game engine programming PO00DN63-3003
A4019_uusikampus Gamelab (40)
Fri 27.09.2024 time 09:45 - 11:45
(2 h 0 min)
Game engine programming PO00DN63-3003
A4019_uusikampus Gamelab (40)
Mon 07.10.2024 time 14:00 - 16:00
(2 h 0 min)
Game engine programming PO00DN63-3003
A4019_uusikampus Gamelab (40)
Fri 11.10.2024 time 09:45 - 11:45
(2 h 0 min)
Game engine programming PO00DN63-3003
A4019_uusikampus Gamelab (40)
Mon 14.10.2024 time 14:00 - 16:00
(2 h 0 min)
Game engine programming PO00DN63-3003
A4019_uusikampus Gamelab (40)
Mon 28.10.2024 time 14:00 - 16:00
(2 h 0 min)
Game engine programming PO00DN63-3003
A4019_uusikampus Gamelab (40)
Fri 01.11.2024 time 09:45 - 11:45
(2 h 0 min)
Game engine programming PO00DN63-3003
A4019_uusikampus Gamelab (40)
Mon 04.11.2024 time 14:00 - 16:00
(2 h 0 min)
Game engine programming PO00DN63-3003
A4019_uusikampus Gamelab (40)
Mon 11.11.2024 time 14:00 - 16:00
(2 h 0 min)
Game engine programming PO00DN63-3003
A4019_uusikampus Gamelab (40)
Fri 15.11.2024 time 09:45 - 11:45
(2 h 0 min)
Game engine programming PO00DN63-3003
A4019_uusikampus Gamelab (40)
Mon 18.11.2024 time 14:00 - 16:00
(2 h 0 min)
Game engine programming PO00DN63-3003
A4019_uusikampus Gamelab (40)
Mon 25.11.2024 time 14:00 - 16:00
(2 h 0 min)
Game engine programming PO00DN63-3003
A4019_uusikampus Gamelab (40)
Fri 29.11.2024 time 09:45 - 11:45
(2 h 0 min)
Game engine programming PO00DN63-3003
A4019_uusikampus Gamelab (40)
Mon 09.12.2024 time 14:00 - 16:00
(2 h 0 min)
Game engine programming PO00DN63-3003
A4019_uusikampus Gamelab (40)
Fri 13.12.2024 time 09:45 - 11:45
(2 h 0 min)
Game engine programming PO00DN63-3003
A4019_uusikampus Gamelab (40)
Mon 16.12.2024 time 14:00 - 16:00
(2 h 0 min)
Game engine programming PO00DN63-3003
A4019_uusikampus Gamelab (40)
Changes to reservations may be possible.

Objective

You are able to make a simple game engine.
You are able to construct a practical software structure within a game engine following the guidelines of object-oriented programming.

Content

What programming features can be found in game engines and how are they implemented?
How do you create sensible software structures in game engines following the guidelines of object-oriented programming?
What aspects need to be considered when creating software components in a game engine?
How to create a simple game engine?

Course material

Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.

Study forms and methods

Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.

Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.

RDI and work-related cooperation

Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.

Timing of exams and assignments

The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.

International cooperation

Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.

Student workload

The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80h are homework and assignments that can be worked on independently.

Evaluation scale

1-5

Assessment methods and criteria

Assignments, exams and participation in contact teaching.

Qualifications

Applied game programming
Game data
Advanced game programming
Architecture and patterns
Game mathematics and physics

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